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Application Engineering and Development Part 1

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Application Engineering and Development Part 1

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Gain insight into a topic and learn the fundamentals.
3 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
3 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

There are 7 modules in this course

This course is an introduction to the Java programming language and the concepts of object-oriented design. It not only covers the fundamentals of programming in Java, but it also brings in the concepts of object-oriented design. Topics include, but are not limited to, fundamentals of programming in Java, classes and methods, objects and references, overloading, inheritance, polymorphism, abstract classes and interfaces, basic data structures, and GUI applications. Students are expected to apply learned knowledge to address an identified problem found in the real world.

This introductory module establishes the foundational knowledge necessary for effective software development by combining core programming concepts with practical design methodologies. You will explore fundamental design principles and object-oriented programming paradigms that form the backbone of modern software architecture, gaining insight into how these concepts create maintainable and scalable code. Through previewing real-world application case studies, you will see how theoretical principles translate into practical solutions across various domains and industries. The module concludes with a comprehensive review of Java programming fundamentals, ensuring all students have the essential syntax, data structures, and programming constructs needed to succeed in subsequent coursework and apply object-oriented design principles effectively in your development projects.

What's included

1 video18 readings1 assignment1 app item1 discussion prompt

1 videoTotal 2 minutes
  • Milestone 1 Video2 minutes
18 readingsTotal 176 minutes
  • Course Introduction10 minutes
  • Syllabus - Application Engineering and Development Part 15 minutes
  • Meet Your Faculty3 minutes
  • Academic Integrity Attestation1 minute
  • Variables15 minutes
  • Data Types10 minutes
  • Data Types — Alphanumeric10 minutes
  • Data Types — Boolean10 minutes
  • Introduction to Methods10 minutes
  • Types of Methods15 minutes
  • Predefined Methods in Java15 minutes
  • More Examples15 minutes
  • The Process of Methods15 minutes
  • Format String10 minutes
  • Control Flow and Conditions10 minutes
  • if-else10 minutes
  • Multiple ‘else if’ Statements10 minutes
  • Summary2 minutes
1 assignmentTotal 10 minutes
  • Module 1 Assess Your Learning10 minutes
1 app itemTotal 45 minutes
  • Understanding Application Design Principles45 minutes
1 discussion promptTotal 10 minutes
  • Meet Your Fellow Learners!10 minutes

This module introduces students to Java programming fundamentals and object-oriented design through hands-on application development. Students will learn to create Java classes and objects, understanding how to define and work with instance variables, methods, and the differences between static and non-static elements. The module emphasizes practical GUI development, teaching students to build user interfaces with JFrames and JPanels while managing data flow between components. By the end of this module, students will have a solid grasp of the object-oriented paradigm and be able to integrate core Java concepts—including data types, control structures, and methods—to create functional Swing applications that demonstrate their understanding of both programming fundamentals and user interface design.

What's included

15 readings1 assignment1 app item

15 readingsTotal 170 minutes
  • OO Programming Concepts15 minutes
  • Constructors15 minutes
  • Default Constructors15 minutes
  • Declaring Object Reference Variables15 minutes
  • Accessing Object’s Members15 minutes
  • Thinking in Objects15 minutes
  • Instance Variables and Methods10 minutes
  • Static Variables, Constants, and Methods10 minutes
  • Introduction to Program Input and Output10 minutes
  • Program Input10 minutes
  • Interned Strings10 minutes
  • Replacing and Splitting Strings10 minutes
  • Matching, Replacing and Splitting by Patterns10 minutes
  • Convert Character and Numbers to Strings5 minutes
  • Summary5 minutes
1 assignmentTotal 10 minutes
  • Module 2 Assess Your Learning10 minutes
1 app itemTotal 65 minutes
  • Creating a Java Swing Application65 minutes

This module represents a crucial transition point in your Java programming journey, where you'll move beyond basic programming concepts to explore more sophisticated data management and visualization techniques. Building upon foundational object-oriented principles, module 3 introduces you to essential tools for organizing, storing, and manipulating collections of data while also teaching you how to model and visualize complex system relationships.

What's included

18 readings1 assignment2 app items

18 readingsTotal 240 minutes
  • UML (Unified Modeling Language) Class Diagram10 minutes
  • Default Value for a Data Field10 minutes
  • Primitive Data Type vs. Class Types15 minutes
  • Garbage Collections15 minutes
  • Instance Variables and Methods10 minutes
  • Static Variables, Constants, and Methods10 minutes
  • Introduction to Arrays10 minutes
  • Creating Arrays15 minutes
  • Arrays in Memory15 minutes
  • Array Elements and Length15 minutes
  • Out-of-Bound Errors15 minutes
  • Initializing Arrays15 minutes
  • Arrays as Method Arguments5 minutes
  • The ArrayList Class20 minutes
  • Array Lists from/to Arrays20 minutes
  • Max and Min in an Array List10 minutes
  • Introduction to Shuffling an Array List20 minutes
  • Summary10 minutes
1 assignmentTotal 10 minutes
  • Module 3 Assess Your Learning10 minutes
2 app itemsTotal 90 minutes
  • Managing Multiple Objects Part I30 minutes
  • Managing Multiple Objects Part II60 minutes

Building upon your foundational understanding of classes and objects, this module will take you deeper into the heart of object-oriented programming by exploring how objects interact with methods and how to think systematically about object design. You'll learn about the intricacies of passing objects to methods, understand the crucial differences between primitive and reference type handling, and further explore the principles of encapsulation and abstraction.

What's included

9 readings1 assignment1 app item

9 readingsTotal 115 minutes
  • Passing Object to Methods15 minutes
  • Generic Example of Passing Objects by Methods10 minutes
  • Array of Objects15 minutes
  • Thinking in Objects15 minutes
  • Case Study: The BMI Class20 minutes
  • Processing Primitive Data Types Values as Objects15 minutes
  • The Static valueOf Methods10 minutes
  • The Methods for Parsing Strings into Numbers10 minutes
  • Summary5 minutes
1 assignmentTotal 10 minutes
  • Module 4 Assess Your Learning10 minutes
1 app itemTotal 35 minutes
  • Understanding User Interaction Models35 minutes

In this module we will focus on inheritance, polymorphism, and access modifiers. You'll discover how to create robust class hierarchies using superclasses and subclasses, master the intricacies of constructor chaining, and learn to leverage polymorphism for flexible and maintainable code. Additionally, you'll explore essential Java collections through the ArrayList class and understand how different access modifiers control the visibility and accessibility of your code components. By the end of this module, you'll have a solid foundation in these core OOP concepts that are essential for building sophisticated Java applications.

What's included

24 readings1 assignment4 app items

24 readingsTotal 385 minutes
  • Introduction to Superclasses and Subclasses20 minutes
  • Is Superclass’s Constructor Inherited?10 minutes
  • Using the Keyword super10 minutes
  • Introduction to Inheritance10 minutes
  • Constructor Chaining10 minutes
  • Introduction to Constructor Invocation in Java Inheritance60 minutes
  • The Impact of a Superclass without no-arg Constructor20 minutes
  • Defining a Subclass5 minutes
  • Overriding Methods in the Superclass10 minutes
  • Overriding vs. Overloading20 minutes
  • The Object Class and Its Methods20 minutes
  • The toString() method in Object Class20 minutes
  • Polymorphism10 minutes
  • Casting Objects10 minutes
  • The instanceof Operator20 minutes
  • The equals Method10 minutes
  • The protected Modifier15 minutes
  • Visibility Modifiers15 minutes
  • The final Modifier15 minutes
  • The ArrayList Class20 minutes
  • Array Lists from/to Arrays20 minutes
  • Max and Min in an Array List10 minutes
  • Introduction to Shuffling an Array List20 minutes
  • Summary5 minutes
1 assignmentTotal 10 minutes
  • Module 5 Assess Your Learning10 minutes
4 app itemsTotal 145 minutes
  • Broker Model75 minutes
  • Understanding Travel Agency Operations30 minutes
  • Understanding Election Processes20 minutes
  • Understanding Election Code20 minutes

Welcome to Module 6, where you'll dive into abstract classes. In this module, you'll discover how abstract classes serve as blueprints for creating well-structured class hierarchies while enforcing specific implementation requirements in subclasses. Through a deep exploration of abstract methods, instantiation rules, and real-world examples like the Calendar and GregorianCalendar classes, you'll gain a solid understanding of when and how to effectively use abstract classes in your Java applications. This foundational knowledge will enhance your ability to design robust, maintainable code that follows proper object-oriented principles.

What's included

1 video4 readings1 assignment2 app items

1 videoTotal 1 minute
  • Milestone 2 Video1 minute
4 readingsTotal 35 minutes
  • Abstract Method in Abstract Class10 minutes
  • Abstract Class as a Type10 minutes
  • Case Study: Abstract Calendar Class and GregorianCalendar Subclass10 minutes
  • Summary5 minutes
1 assignmentTotal 10 minutes
  • Module 6 Assess Your Learning10 minutes
2 app itemsTotal 40 minutes
  • ProfileWorkarea Example16 minutes
  • Understanding User Profiles and Login Procedures24 minutes

In this module, you'll step into the role of a software architect designing a comprehensive digital university system that manages students, courses, faculty, and administrative processes. You'll begin by understanding how complex software systems are architected, then apply object-oriented principles to model real-world entities and their relationships using appropriate data structures. As you build this system, you'll learn to delegate responsibilities effectively across components and develop systematic approaches for tracing and debugging complex system execution.

What's included

2 readings1 assignment2 app items

2 readingsTotal 12 minutes
  • Summary10 minutes
  • Congratulations!2 minutes
1 assignmentTotal 10 minutes
  • Module 7 Assess Your Learning10 minutes
2 app itemsTotal 80 minutes
  • Understanding the University Model40 minutes
  • Understanding the University System Structure40 minutes

Instructors

Northeastern University
5 Courses1,774 learners
Northeastern University
2 Courses156 learners

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