Build Console Games in C: Apply Game Logic Skills
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Build Console Games in C: Apply Game Logic Skills
This course is part of C Programming Projects for Games and System Development Specialization
Instructor: EDUCBA
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What you'll learn
Apply core C programming concepts to build interactive, menu-driven console games.
Implement arrays, strings, randomization, and input validation to control game logic.
Design structured C programs using loops and conditionals for single- and two-player games.
Skills you'll gain
Tools you'll learn
Details to know
January 2026
7 assignments
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There are 2 modules in this course
Learners will apply core C programming concepts, design interactive console games, and analyze game logic through hands-on project development. By the end of this course, learners will be able to build complete single-player and two-player games in C, implement menu-driven programs, manage arrays and strings, apply randomization, validate user input, and control program flow using loops and conditional logic.
This course offers a practical, project-based approach to learning C programming by guiding learners through the development of two classic games: Hangman and Tic-Tac-Toe. Instead of focusing on isolated syntax, learners progressively translate concepts into real working programs. Each module builds logically on the previous one, allowing learners to strengthen problem-solving skills while gaining confidence in writing structured, maintainable C code. What makes this course unique is its game-centric learning design, where learners experience how foundational C concepts are applied in realistic programming scenarios. By completing the course, learners gain reusable coding patterns, stronger logical thinking, and the ability to design their own console-based applicationsβskills that are directly transferable to advanced programming, system development, and interview preparation.
This module guides learners through building a complete single-player Hangman game using the C programming language. Learners set up the development environment, design a menu-driven interface, implement random word selection, manage hidden word logic, evaluate player guesses, and control game flow using loops and conditional statements to deliver a fully functional console-based game.
What's included
12 videos4 assignments
12 videosβ’Total 113 minutes
- Introduction to The Projectβ’4 minutes
- Getting The Required Toolsβ’10 minutes
- Getting The Required Tools Continueβ’12 minutes
- Creating The Choice Menuβ’7 minutes
- Creating The Choice Menu Continueβ’9 minutes
- Random Word Selection Part 1β’8 minutes
- Random Word Selection Part 2β’12 minutes
- Random Word Selection Part 3β’11 minutes
- Hide Randomly Selected Wordβ’11 minutes
- Evaluate Player Guessβ’8 minutes
- Main Game Loopβ’9 minutes
- Main Game Loop Continueβ’12 minutes
4 assignmentsβ’Total 60 minutes
- Project Setup and Game Menu Designβ’10 minutes
- Implementing Random Word Logicβ’10 minutes
- Game Mechanics and Execution Flowβ’10 minutes
- Building a Single-Player Game in C β Hangman from Scratchβ’30 minutes
This module focuses on developing a two-player Tic-Tac-Toe game in C, emphasizing board representation, player input handling, turn management, and outcome determination. Learners implement a structured game board using arrays, validate user input, alternate turns between players, and determine win and draw conditions to complete a fully interactive console game.
What's included
7 videos3 assignments
7 videosβ’Total 57 minutes
- Introduction to The Projectβ’3 minutes
- Creating The Boardβ’12 minutes
- Creating The Board Continueβ’10 minutes
- Accepting Player Inputβ’7 minutes
- Accepting Player Input Continueβ’8 minutes
- Determining Game Outcomeβ’8 minutes
- Determining Game Outcome Continueβ’9 minutes
3 assignmentsβ’Total 50 minutes
- Game Board Design and Player Interactionβ’10 minutes
- Win Conditions and Game Completionβ’10 minutes
- Designing a Two-Player Game in C β Tic-Tac-Toeβ’30 minutes
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