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⇱ Build Console Games in C: Apply Game Logic Skills | Coursera


Build Console Games in C: Apply Game Logic Skills

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Build Console Games in C: Apply Game Logic Skills

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Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

6 hours to complete
Flexible schedule
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

6 hours to complete
Flexible schedule
Learn at your own pace

What you'll learn

  • Apply core C programming concepts to build interactive, menu-driven console games.

  • Implement arrays, strings, randomization, and input validation to control game logic.

  • Design structured C programs using loops and conditionals for single- and two-player games.

Details to know

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Recently updated!

January 2026

Assessments

7 assignments

Taught in English

Build your subject-matter expertise

This course is part of the C Programming Projects for Games and System Development Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 2 modules in this course

Learners will apply core C programming concepts, design interactive console games, and analyze game logic through hands-on project development. By the end of this course, learners will be able to build complete single-player and two-player games in C, implement menu-driven programs, manage arrays and strings, apply randomization, validate user input, and control program flow using loops and conditional logic.

This course offers a practical, project-based approach to learning C programming by guiding learners through the development of two classic games: Hangman and Tic-Tac-Toe. Instead of focusing on isolated syntax, learners progressively translate concepts into real working programs. Each module builds logically on the previous one, allowing learners to strengthen problem-solving skills while gaining confidence in writing structured, maintainable C code. What makes this course unique is its game-centric learning design, where learners experience how foundational C concepts are applied in realistic programming scenarios. By completing the course, learners gain reusable coding patterns, stronger logical thinking, and the ability to design their own console-based applicationsβ€”skills that are directly transferable to advanced programming, system development, and interview preparation.

This module guides learners through building a complete single-player Hangman game using the C programming language. Learners set up the development environment, design a menu-driven interface, implement random word selection, manage hidden word logic, evaluate player guesses, and control game flow using loops and conditional statements to deliver a fully functional console-based game.

What's included

12 videos4 assignments

12 videosβ€’Total 113 minutes
  • Introduction to The Projectβ€’4 minutes
  • Getting The Required Toolsβ€’10 minutes
  • Getting The Required Tools Continueβ€’12 minutes
  • Creating The Choice Menuβ€’7 minutes
  • Creating The Choice Menu Continueβ€’9 minutes
  • Random Word Selection Part 1β€’8 minutes
  • Random Word Selection Part 2β€’12 minutes
  • Random Word Selection Part 3β€’11 minutes
  • Hide Randomly Selected Wordβ€’11 minutes
  • Evaluate Player Guessβ€’8 minutes
  • Main Game Loopβ€’9 minutes
  • Main Game Loop Continueβ€’12 minutes
4 assignmentsβ€’Total 60 minutes
  • Project Setup and Game Menu Designβ€’10 minutes
  • Implementing Random Word Logicβ€’10 minutes
  • Game Mechanics and Execution Flowβ€’10 minutes
  • Building a Single-Player Game in C – Hangman from Scratchβ€’30 minutes

This module focuses on developing a two-player Tic-Tac-Toe game in C, emphasizing board representation, player input handling, turn management, and outcome determination. Learners implement a structured game board using arrays, validate user input, alternate turns between players, and determine win and draw conditions to complete a fully interactive console game.

What's included

7 videos3 assignments

7 videosβ€’Total 57 minutes
  • Introduction to The Projectβ€’3 minutes
  • Creating The Boardβ€’12 minutes
  • Creating The Board Continueβ€’10 minutes
  • Accepting Player Inputβ€’7 minutes
  • Accepting Player Input Continueβ€’8 minutes
  • Determining Game Outcomeβ€’8 minutes
  • Determining Game Outcome Continueβ€’9 minutes
3 assignmentsβ€’Total 50 minutes
  • Game Board Design and Player Interactionβ€’10 minutes
  • Win Conditions and Game Completionβ€’10 minutes
  • Designing a Two-Player Game in C – Tic-Tac-Toeβ€’30 minutes

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Instructor

EDUCBA
1,663 Coursesβ€’338,914 learners

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