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International Entertainment and Sports Marketing

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International Entertainment and Sports Marketing

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Gain insight into a topic and learn the fundamentals.
4.7

497 reviews

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
4.7

497 reviews

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

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Shareable certificate

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Assessments

5 assignments

Taught in English
98%
Most learners liked this course

Build your subject-matter expertise

This course is part of the International Marketing & Cross Industry Growth Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 3 modules in this course

This course will provide learners with a fundamental understanding of the characteristics and marketing strategies related to two key global industries, sports and entertainment. The growth in both industries have been fueled by their ability to innovate via CCCI, i.e. cross-country and cross-industry expansion. There will be a graded quiz that will consists of 10 questions during the first two weeks (together worth 50% of the grade) and a final quiz that contains 20 questions (worth 50% of the grade) in the third week.

People who successfully complete this course will obtain the following outcomes: (1) You will learn the key characteristics of sports marketing. (2) You will learn the key characteristics of entertainment marketing. (3) You will be able to apply cross country growth strategies to your business in the sports and entertainment industry. (4) You will be able to apply cross industry growth strategies to your business in the sports and entertainment industry”. (5) You will be able to reference CCCI, i.e. cross-country and cross-industry Innovation best practices via interviews with key experts in the sports and entertainment industry such as from adidas, Audi, and YG Entertainment (home to Psy and Gangnam Style).

During Week 1, learners will discover how to conceptualize Sports Marketing in two different ways. Sports Marketing is not only the marketing of sports but also the marketing via sports. This definition explains in clear terms how sports itself can be marketed but also how sports can be used to market other industries. Learners will then, via many examples, identify the prototypical and differentiating characteristics of sports marketing such as Fan Marketing, Influence Marketing, Storytelling in Sports, and Sports Sponsorship. In this module you can activate sports marketing via lessons from experts from Professor John Davis at Duke, CE and Josh Mora, Sports Marketing and Media Program Director at Full Sail University.

What's included

11 videos5 readings2 assignments5 discussion prompts

11 videosβ€’Total 93 minutes
  • Introduction to Specializationβ€’4 minutes
  • 1.1 Introduction to Courseβ€’2 minutes
  • 1.2 What is Sports Marketing Part 1β€’8 minutes
  • 1.3 What is Sports Marketing Part 2β€’8 minutes
  • 1.4 Fan Marketingβ€’12 minutes
  • 1.5 Influence Marketing: Sportsβ€’8 minutes
  • 1.6 Storytelling in Sports Marketingβ€’10 minutes
  • 1.7 Sports Sponsorship Part 1β€’7 minutes
  • 1.8 Sports Sponsorship Part 2β€’9 minutes
  • 1.9 Expert Interview with John Davis, Duke Universityβ€’7 minutes
  • 1.10 Expert Interview with Josh Mora, Full Sail Universityβ€’19 minutes
5 readingsβ€’Total 50 minutes
  • Syllabusβ€’10 minutes
  • Let's Connect on Social Mediaβ€’10 minutes
  • Slidesβ€’10 minutes
  • Recommended Reading on Noon Nopiβ€’10 minutes
  • Referencesβ€’10 minutes
2 assignmentsβ€’Total 60 minutes
  • Practice Quizβ€’30 minutes
  • Week 1 Graded Quizβ€’30 minutes
5 discussion promptsβ€’Total 50 minutes
  • Sports Marketing versus other Marketing Industriesβ€’10 minutes
  • Are you a Fan?β€’10 minutes
  • Product Endorsement Strategyβ€’10 minutes
  • Great Sports Storiesβ€’10 minutes
  • Sports Sponsorship Successes and Failuresβ€’10 minutes

During Week 2, learners will conceptualize the basic definition of Entertainment Marketing. Entertainment Marketing, as with sports, is not only the marketing of entertainment properties but also marketing via entertainment characteristics. Therefore here too learners will discover that entertainment itself can be marketed but also that other industries can benefit by employing entertainment characteristics or as a medium. Learners will then identify the many of differentiating and trending characteristics of entertainment such as Show Business Marketing, Creating Creative Content, Virtual Reality and Over the Top TV, Entertainment Branding (Placement) and Digital Viral Marketing. In this module you will learn how to apply the wisdom and expertise of Woo Jin Kim, the manager of Psy at YG Entertainment, to your own viral marketing campaigns.

What's included

10 videos3 readings2 assignments6 discussion prompts

10 videosβ€’Total 93 minutes
  • 2.1 What is Entertainment Marketing?β€’10 minutes
  • 2.2 Show Business Marketingβ€’11 minutes
  • 2.3 Creating Creative Content Part 1β€’9 minutes
  • 2.4 Creating Creative Content Part 2β€’7 minutes
  • 2.5 Virtual Reality and Over the Top Part 1β€’6 minutes
  • 2.6 Virtual Reality and Over the Top Part 2β€’8 minutes
  • 2.7 Entertainment Branding Part 1β€’7 minutes
  • 2.8 Entertainment Branding Part 2β€’9 minutes
  • 2.9 Viral Marketingβ€’9 minutes
  • 2.10 Expert Interview with Woo Jin Kim, YG Entertainmentβ€’18 minutes
3 readingsβ€’Total 30 minutes
  • Slidesβ€’10 minutes
  • Recommended Reading on Marketing Strategy.β€’10 minutes
  • Referencesβ€’10 minutes
2 assignmentsβ€’Total 60 minutes
  • Practice Quizβ€’30 minutes
  • Week 2 Graded Quizβ€’30 minutes
6 discussion promptsβ€’Total 60 minutes
  • Personal Entertainment Experienceβ€’10 minutes
  • Show Business in Other Businessesβ€’10 minutes
  • Personal Creative Concept Projectβ€’10 minutes
  • Virtual Realityβ€’10 minutes
  • Product Placementβ€’10 minutes
  • Dangers of Viral Marketingβ€’10 minutes

In Week 3 learners will be instructed on how companies can seek growth opportunities by cross-country and cross-industry innovation using both sports or entertainment. For both sports and entertainment, they can be the source or the beneficiary of innovation ideas. We frame this as innovation exporting or innovation importing whether it is at the cross-industry level or the cross-industry level, hence CCCI. Learners interested in activating sports and entertainment in a cross country or cross industry manner can adopt the various strategies covered in the interviews with JΓΆrg Dietzel at Audi and HyeongKeun Kang at adidas.

What's included

11 videos2 readings1 assignment4 discussion prompts

11 videosβ€’Total 91 minutes
  • 3.1 Cross Country Sportsβ€’11 minutes
  • 3.2 Cross Country Entertainment Part 1β€’8 minutes
  • 3.3 Cross Country Entertainment Part 2β€’7 minutes
  • 3.4 Cross Industry Sportsβ€’10 minutes
  • 3.5 Cross Industry Entertainment Part 1β€’8 minutes
  • 3.6 Cross Industry Entertainment Part 2β€’8 minutes
  • 3.7 Interview with JΓΆrg Dietzel, Audi Part 1β€’11 minutes
  • 3.8 Interview with JΓΆrg Dietzel, Audi Part 2β€’9 minutes
  • 3.9 Interview with HyeongKeun Kang, adidas Part 1β€’8 minutes
  • 3.10 Interview with HyeongKeun Kang, adidas Part 2β€’12 minutes
  • Instructor's Thank Youβ€’0 minutes
2 readingsβ€’Total 20 minutes
  • Slidesβ€’10 minutes
  • Referencesβ€’10 minutes
1 assignmentβ€’Total 30 minutes
  • Final Quizβ€’30 minutes
4 discussion promptsβ€’Total 40 minutes
  • Sport with Potential Cross-Country Appealβ€’10 minutes
  • Entertainment Content with Potential Cross-Country Appealβ€’10 minutes
  • Cross Industry Sports Importing and Exporting Potentialβ€’10 minutes
  • Cross Industry Entertainment Importing and Exporting Potentialβ€’10 minutes

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Instructor

Instructor ratings
4.8 (82 ratings)
Yonsei University
7 Coursesβ€’98,807 learners

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Showing 3 of 497

RK
Β·

Reviewed on Apr 15, 2017

An amazing course to get an overview of the international sports and entertainment industry today.

OI
Β·

Reviewed on Jul 3, 2020

It was useful and engaging. Also it made me see the importance of marketing in sports and entertainment marketing on a larger scale.

KS
Β·

Reviewed on Sep 26, 2020

I Wish I Could Get a job also, I am trying my best to get one but I don't know how much this certification would be helpful to me

Frequently asked questions

To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.

Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.

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