Emerging Trends & Technologies in the Virtual K-12 Classroom
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Emerging Trends & Technologies in the Virtual K-12 Classroom
This course is part of Virtual Teacher Specialization
Instructor: Racquel Stephens
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There are 4 modules in this course
Welcome to Emerging Trends and Technologies in K-12! This course will help you evaluate and implement technology in the most useful way within your virtual classroom setting. We will discuss the possibilities and challenges of using technology in fully online environments, although many of the ideas can be applied to blended and traditional environments as well.
This course is focused on emerging trends and technologies, specifically for K-12 instructors. Most of the content will be aimed at high school-aged students in the U.S., or ages 13-18 in other countries. Due to the nature of some of the internet-based technologies, young students are required to be 13 or older to participate. That said, many of the examples we discuss can apply to younger ages. This course is focused on virtual education. In other words, blended or fully online teaching and learning experiences. Nevertheless, you can apply the concepts to a traditional class, adult education, and higher education. Lastly, please note that many of the examples will be U.S. based. Upon completing this course, you will be able to: β’ Define educational technology's role in supporting the virtual environment. β’ Identify and evaluate existing and emerging technologies for virtual course instruction or curriculum development. β’ Use collaborative learning tools to design and assess learning activities. β’ Use game-based strategies to deepen student engagement in virtual courses. β’ Research, evaluate, and employ open content in virtual education. β’ Debate the role of MOOCs in virtual K-12 education.
Welcome to Module 1, The Role of Educational Technology in K-12 Virtual Education. In this module, we will explore the role of technology in virtual education, evaluate technologies for use, and how to implement technology in the virtual classroom. We will also review some common questions about trends and technologies and look at privacy considerations for K-12 students.
What's included
8 readings1 assignment1 discussion prompt
8 readingsβ’Total 62 minutes
- About this Courseβ’10 minutes
- Introductionβ’2 minutes
- The Role of Educational Technologyβ’10 minutes
- Different Types of Educational Technologiesβ’5 minutes
- Evaluating and Implementing Educational Technologiesβ’5 minutes
- The Role of Education Technologyβ’10 minutes
- Different Types of Educational Technologiesβ’10 minutes
- Evaluating and Implementing Educational Technologiesβ’10 minutes
1 assignmentβ’Total 30 minutes
- The Role of Educational Technology in K-12 Virtual Educationβ’30 minutes
1 discussion promptβ’Total 20 minutes
- Ethics and Technologyβ’20 minutes
Welcome to Module 2, Collaborative Technologies in Virtual Education. In this module, we will explore collaborative learning technologies and evaluate learning management systems. We will also review asynchronous and synchronous technologies for application in K-12 virtual education.
What's included
6 readings1 assignment1 discussion prompt
6 readingsβ’Total 47 minutes
- Learning Management Systemsβ’2 minutes
- Common Features of Learning Management Systemsβ’10 minutes
- Best Practices for Using Learning Management Systemsβ’5 minutes
- Overview of Learning Management Systems (LMS)β’10 minutes
- Asynchronous and Synchronous Discussions β’10 minutes
- Collaborative Toolsβ’10 minutes
1 assignmentβ’Total 30 minutes
- Collaborative Technologies in Virtual Educationβ’30 minutes
1 discussion promptβ’Total 45 minutes
- Learning Activityβ’45 minutes
In week three, we will discuss game-based learning, badging, augmented reality, and wearable technologies. You will also have the opportunity to submit your assignment and evaluate three of your classmates' work.Welcome to Module 3, Game-based Learning & Badges in Virtual Education. In this module, we will discuss gamification, game-based learning, and badges in virtual education. We'll also look at the authoring environments Minecraft and Scratch and explore potential uses for augmented reality and wearable technologies in the classroom.
What's included
6 readings1 assignment1 discussion prompt
6 readingsβ’Total 43 minutes
- Gamification and Game-based Learningβ’5 minutes
- Minecraft, Scratch, and eSports for Learningβ’5 minutes
- Augmented Reality and Wearable Techβ’3 minutes
- Gamification and Game-Based Learningβ’10 minutes
- Minecraft, Scratch, and eSports for Learningβ’10 minutes
- Augmented Reality and Wearable Technologyβ’10 minutes
1 assignmentβ’Total 30 minutes
- Game-based Learning & Badges in Virtual Educationβ’30 minutes
1 discussion promptβ’Total 20 minutes
- Game-Based Learning Strategiesβ’20 minutes
In week four, we will explore open educational content, web resources, and MOOCs in the context of K-12 education. Welcome to Module 4, Open Content in Virtual Education. In this module, we will compare different types of open educational content and how it can be beneficial to students learning virtually. We will also debate the role of MOOCs in virtual K-12 education.
What's included
1 video10 readings1 assignment1 discussion prompt
1 videoβ’Total 11 minutes
- Open Education Interview with Larry Coopermanβ’11 minutes
10 readingsβ’Total 60 minutes
- Open Educational Resourcesβ’6 minutes
- Massive Open Online Courses (MOOCs)β’3 minutes
- Open Science Resourcesβ’3 minutes
- Open English Language Arts Resourcesβ’3 minutes
- Open Math Resourcesβ’3 minutes
- Open Educational Resources (OERβs)β’10 minutes
- Massive Open Online Courses (MOOCβs)β’10 minutes
- Open Science, English Language Arts, and Math Resourcesβ’10 minutes
- Message from UC Irvine Division of Continuing Educationβ’2 minutes
- Post-Course Surveyβ’10 minutes
1 assignmentβ’Total 30 minutes
- Open Content in Virtual Educationβ’30 minutes
1 discussion promptβ’Total 10 minutes
- The Future of OERsβ’10 minutes
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Reviewed on Jun 3, 2020
Got introduced to very new technologies useful in online teaching and content development. but the video contents are unnecessarily long.
Reviewed on Jul 29, 2020
Maybe for me there wasn't so much new ideas but I count myself as advanced in ICT field also ;) But course is build up really well and this resource pdf-s in every week are especially good ...
Reviewed on Jun 25, 2020
I that all her videos were of her teaching the content not just a recording. I appreciated the videos and helpful hints as to how technologies can be incorporated into the lessons.
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