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Software Engineering: Software Design and Project Management

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Software Engineering: Software Design and Project Management

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Gain insight into a topic and learn the fundamentals.
4.6

211 reviews

Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
4.6

211 reviews

Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

Build your subject-matter expertise

This course is part of the Software Engineering Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 6 modules in this course

Software Development Life Cycle (SDLC) is the process of developing software through planning, requirement analysis, design, implementation, testing, and maintenance. This course focuses on the project planning and analysis/design phases of SDLC, and you will learn about different architectural patterns and design patterns to solve common problems in software design. It covers project planning, scheduling, and cost estimating, which are the principal tasks of software project managers.

Basic object-oriented programming (OOP) concepts are required to understand different design patterns covered in this course. System design is driven by the UML models derived from requirement analysis. It is recommended to take the course "Software Engineering: Modeling Software Systems using UML" before attempting this course, but it is not a hard requirement.

Welcome to the first module of this course! In this module, you will learn: (1) The purpose and importance of system analysis and design. (2) The major activities that take place during system analysis and design. (3) How to realize design goals and deal with the implementation environment. (4) What are architectural patterns and design patterns and when to use them.

What's included

4 videos3 readings1 assignment

4 videosβ€’Total 32 minutes
  • Lecture 1-1 Introduction to System Design and Analysisβ€’5 minutes
  • Lecture 1-2 Architectural Design and Analysisβ€’12 minutes
  • Lecture 1-3 Use Case Analysisβ€’11 minutes
  • Lecture 1-4 Class Designβ€’4 minutes
3 readingsβ€’Total 180 minutes
  • Lecture 1 - System Design and Analysisβ€’60 minutes
  • Lecture 1 - System Design Optimization Exerciseβ€’60 minutes
  • Lecture 1 - System Design Optimization Exercise (Solution)β€’60 minutes
1 assignmentβ€’Total 30 minutes
  • Quiz 1 - System Analysis and Designβ€’30 minutes

In this module, you will learn: (1) How to use a state machine diagram to describe the behavior inside an object.

What's included

2 videos3 readings1 assignment

2 videosβ€’Total 23 minutes
  • Lecture 2-1 State Machine Diagramβ€’11 minutes
  • Lecture 2-2 State Machine Diagram Exampleβ€’12 minutes
3 readingsβ€’Total 180 minutes
  • Lecture 2 - System Analysis and Designβ€’60 minutes
  • Lecture 2 - State Machine Diagram Exerciseβ€’60 minutes
  • Lecture 2 - State Machine Diagram Exercise (Solution)β€’60 minutes
1 assignmentβ€’Total 30 minutes
  • Quiz 2 - System Analysis and Designβ€’30 minutes

In this module, you will learn: (1) A design pattern is a general reusable solution to a commonly occurring problem in software design. (2) Strategy Pattern. (3) Observer Pattern.

What's included

3 videos3 readings1 assignment

3 videosβ€’Total 24 minutes
  • Lecture 3-1 Design Patternβ€’4 minutes
  • Lecture 3-2 Strategy Patternβ€’14 minutes
  • Lecture 3-3 Observer Patternβ€’6 minutes
3 readingsβ€’Total 180 minutes
  • Lecture 3 - System Analysis and Designβ€’60 minutes
  • Lecture 3 - Design Pattern Exerciseβ€’60 minutes
  • Lecture 3 - Design Pattern Exercise (Solution)β€’60 minutes
1 assignmentβ€’Total 30 minutes
  • Quiz 3 - System Analysis and Designβ€’30 minutes

In this module, you will learn: (1) Mediator Pattern. (2) Proxy Pattern. (3) Bridge Pattern. (4) Singleton Pattern. (5) Factory Pattern. (6) When to use design patterns. (7) Anti Patterns.

What's included

5 videos3 readings1 assignment

5 videosβ€’Total 29 minutes
  • Lecture 4-1 Mediator Patternβ€’5 minutes
  • Lecture 4-2 Proxy Patternβ€’4 minutes
  • Lecture 4-3 Bridge Pattern and Singleton Patternβ€’4 minutes
  • Lecture 4-4 Factory Patternβ€’10 minutes
  • Lecture 4-5 Anti-Patternsβ€’7 minutes
3 readingsβ€’Total 180 minutes
  • Lecture 4 - System Analysis and Designβ€’60 minutes
  • Lecture 4 - Design Pattern Exerciseβ€’60 minutes
  • Lecture 4 - Design Pattern Exercise (Solution)β€’60 minutes
1 assignmentβ€’Total 30 minutes
  • Quiz 4 - System Analysis and Designβ€’30 minutes

In this module, you will learn: (1) The quality assurance process and the central process activities of quality assurance, quality planning and quality control. (2) The quality assurance process and the central process activities of quality assurance, quality planning and quality control. (3) The principles of software development process improvement and why process improvement is worthwhile.

What's included

4 videos1 reading1 assignment

4 videosβ€’Total 24 minutes
  • Lecture 5-1 Achieving Software Qualityβ€’5 minutes
  • Lecture 5-2 Software Quality Assurance Activitiesβ€’4 minutes
  • Lecture 5-3 Achieving Product Qualityβ€’8 minutes
  • Lecture 5-4 Achieving Project-Process-People Qualityβ€’7 minutes
1 readingβ€’Total 60 minutes
  • Lecture 5 - Software Quality Assuranceβ€’60 minutes
1 assignmentβ€’Total 30 minutes
  • Quiz 5 - Software Quality Assuranceβ€’30 minutes

In this module, you will learn: (1) The principal tasks of software project managers. (2) The need of project planning in all software projects. (3) Requirements for staffing and scheduling in software projects. (4) Techniques for estimating the size and cost of software development. (5) Project tracking and control.

What's included

3 videos1 reading1 assignment

3 videosβ€’Total 28 minutes
  • Lecture 6-1 Project Managementβ€’7 minutes
  • Lecture 6-2 Software Development Planβ€’17 minutes
  • Lecture 6-3 Project Tracking and Controlβ€’5 minutes
1 readingβ€’Total 60 minutes
  • Lecture 6 - Managing Software Developmentβ€’60 minutes
1 assignmentβ€’Total 30 minutes
  • Quiz 6 - Managing Software Developmentβ€’30 minutes

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Instructor

Instructor ratings
4.4 (59 ratings)
The Hong Kong University of Science and Technology
11 Coursesβ€’230,888 learners

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Showing 3 of 211

SS
Β·

Reviewed on Nov 20, 2022

I did not get my certificate even after passing ... idk why

MZ
Β·

Reviewed on Nov 28, 2022

it was a great experience to take this course. I gained and polished more upgradable skills from this course. all the contents are up-to-dated and flexible. highly recommended

AT
Β·

Reviewed on Nov 19, 2022

Amazing helped me learn about many aspects and some domains which i never thought of . Thus this was very amazing course.

Frequently asked questions

To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.

Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.

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