Learn to Teach Java: Sequences, Primitive Types and Using Objects
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Learn to Teach Java: Sequences, Primitive Types and Using Objects
This course is part of Learn to Teach Java Specialization
Instructor: Beth Simon
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There are 5 modules in this course
Get started with the basics of Java, and prepare to teach others using the free, online interactive CS Awesome textbook. In this course for teachers we'll guide you both in learning Java concepts and skills but also in how to effectively teach those to your students.
This course will support you in teaching the Advanced Placement Computer Science A course or a similar introductory university-level programming course. We'll begin with simple instruction sequences, primitive types, and using objects, as covered in the APCS A Units 1 and 2. Each topic will begin by relating Java to block-based programming languages and then provide video overviews of CS Awesome content along with additional materials to supplement learning for your students. You'll engage with additional materials to support your teaching including "deep dive" classroom discussion questions and assessment overviews and options for your students.
Meet Dr. Simon and fellow learners in this class! Find out what youβll be doing and learning.
What's included
2 videos2 readings1 discussion prompt
2 videosβ’Total 10 minutes
- Welcome to the Learn to Teach Java Specializationβ’8 minutes
- Welcome!β’2 minutes
2 readingsβ’Total 18 minutes
- Make an Account on these Sitesβ’15 minutes
- Using Googledocs in this Courseβ’3 minutes
1 discussion promptβ’Total 10 minutes
- Meet your fellow learners!β’10 minutes
Instructions are the basic building blocks for programs. The sentences in our "essay", if you will (not a popular analogy for students - but true). Using CS Awesome, we'll learn some basic instructions in Java -- which focus more on storing and manipulating data (numbers and words) than we did in most block-based programming languages.
What's included
6 videos3 readings3 assignments1 discussion prompt
6 videosβ’Total 55 minutes
- From Block to Text: From Sprites to Dataβ’13 minutes
- From Block to Text: New Thingsβ’5 minutes
- CS Awesome: A FREE, online, interactive textbookβ’8 minutes
- Preview: Variables and Data Typesβ’6 minutes
- Preview: Expressions and Assignment Statementsβ’14 minutes
- Preview: Compound Assignment Operators, Casting, and Rangeβ’9 minutes
3 readingsβ’Total 32 minutes
- Variables store data for us (unplugged)β’3 minutes
- Optional: I need a hint with the challenge problem!β’0 minutes
- Want more practice?β’29 minutes
3 assignmentsβ’Total 74 minutes
- CS Awesome 1.3β’24 minutes
- CS Awesome 1.4β’26 minutes
- CS Awesome 1.5 & 1.6β’24 minutes
1 discussion promptβ’Total 10 minutes
- Where are variables used in software/technology you use?β’10 minutes
This week we'll go deeper and engage with some resources to support your teaching. You'll explore some questions to use in classroom analysis discussions (Peer Instruction), learn how these concepts are commonly assessed, and prepare to help students who are having trouble with CS Awesome assessments. Finally, you can check your own Unit 1 Java and Java Teacher mastery on our end of Unit 1 quizzes.
What's included
7 videos2 readings2 assignments1 app item
7 videosβ’Total 52 minutes
- Classroom Discussions: What are they & How do I use them in my classroom?β’5 minutes
- Classroom Discussions: Asynchronously on Perusallβ’6 minutes
- Classroom Discussions: Teacher Guideβ’12 minutes
- How is my Java program run?β’6 minutes
- Unit 1 Leftoversβ’11 minutes
- Assessment Options: General Java Assessment Typesβ’8 minutes
- Assessment Optionsβ’5 minutes
2 readings
- Optional: Additional Resources on the Compile Processβ’0 minutes
- Optional: Learn about the new AP Classroom Assessmentsβ’0 minutes
2 assignmentsβ’Total 36 minutes
- Unit 1 Java Mastery Quizβ’18 minutes
- Unit 1 Teacher Mastery Quizβ’18 minutes
1 app itemβ’Total 60 minutes
- Classroom Discussions: Variables, Data Types, Expressions, Operators, Castingβ’60 minutes
One of the key features of Java (as well as some other modern programming languages) is that it is "object-oriented" -- that we can design programs based around modeling of objects as a combination of data and methods (or actions) on that data. Using CS Awesome, we'll learn how to use already defined classes (classes are types of objects), to increase our power in solving problems in Java.
What's included
16 videos1 reading7 assignments
16 videosβ’Total 132 minutes
- From Block to Text: Methods and Objectsβ’7 minutes
- From Block to Text: New Things with Methods and Objectsβ’7 minutes
- Preview: Objects - Instances of Classes Part 1β’12 minutes
- Preview: Objects - Instances of Classes Part 2β’6 minutes
- Preview: Creating and Initializing Objects: Constructors Part 1β’10 minutes
- Creating and Initializing Objects: Constructors Part 2β’6 minutes
- Constructor Programming Challenge and AP Practiveβ’7 minutes
- Overview 2.3, 2.4, and 2.5β’1 minute
- Preview: Calling Methods without Parametersβ’12 minutes
- Preview: Calling Methods WITH Parametersβ’8 minutes
- Preview: Calling Methods that Return Valuesβ’16 minutes
- Preview: Stringsβ’9 minutes
- Preview: String Methodsβ’8 minutes
- String Programming Challenge: Pig Latinβ’6 minutes
- Preview: Wrapper Classes - Integer and Doubleβ’5 minutes
- Preview: Using the Math Classβ’11 minutes
1 reading
- Optional: Extra Materials for 2.2 (including questions for in class)β’0 minutes
7 assignmentsβ’Total 158 minutes
- CS Awesome 2.1β’26 minutes
- CS Awesome 2.2β’24 minutes
- CS Awesome 2.3β’19 minutes
- CS Awesome 2.4β’14 minutes
- CS Awesome 2.5β’19 minutes
- CS Awesome 2.6 and 2.7β’30 minutes
- CS Awesome 2.8 and 2.9β’26 minutes
This week we'll go deeper and engage with some resources to support your teaching. You'll explore some questions to use in classroom analysis discussions (Peer Instruction), learn how these concepts are commonly assessed, and prepare to help students who are having trouble with CS Awesome assessments. Finally, you can check your own Unit 2 Java and Java Teacher mastery on our end of Unit 2 quizzes.
What's included
4 videos2 assignments1 app item
4 videosβ’Total 41 minutes
- Classroom Discussions: Teacher Guide Part 1β’13 minutes
- Classroom Discussions: Teacher Guide Part 2β’12 minutes
- Assessment Options Part 1β’6 minutes
- Assessment Options: Part 2β’10 minutes
2 assignmentsβ’Total 58 minutes
- Unit 2 Java Mastery Quizβ’33 minutes
- Unit 2 Teacher Mastery Quizβ’25 minutes
1 app itemβ’Total 60 minutes
- Classroom Discussions: Using Objectsβ’60 minutes
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Reviewed on Apr 23, 2020
First i will want say Thanks to my instructor "Beth Simon" because I learned every thing about Sequences, Primitive Types and Using Objects in java programming in simple way.
Reviewed on Oct 17, 2021
Great example were used in this course which makes easy to get the concept of the topic.
Reviewed on Apr 2, 2022
I like the course and the instructor teaches extremely well
Frequently asked questions
If you complete all courses in the Learn to Teach Java Specialization, then you can earn 4-graduate units from UC San Diego. Find out more on the the specialization FAQ.
To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
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