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An array of objects is a data structure that stores a collection of objects of the same type. The objects in the array are stored in contiguous memory locations, and the array provides indexed access to the objects. This means that you can access an individual object in the array using its index, just like you would with an array of primitive data types (e.g., int, float, etc.).
To create an array of objects on the stack in C++, you can use the following syntax:
Type name[size];
Here, 'Type' is the type of the objects in the array (e.g., int, float, MyClass, etc.); 'name' is the name of the array, and size is the number of elements in the array.
For example:
int array[10]; // Creates an array of 10 integers
MyClass objects[20]; // Creates an array of 20 objects of type MyClass
Keep in mind that creating an array of objects on the stack has some limitations.
Here is a simple algorithm that creates an array of n objects of type MyClass on the stack and initializes each object with a value val:
Below is the implementation of the above approach.
Object 0: 10 Object 1: 10 Object 2: 10 Object 3: 10 Object 4: 10
Output:
Auxiliary space: O(n)
time complexity: O(n)