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⇱ Per Minborg, Author at Java Code Geeks - Page 5 of 8


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    Per MinborgMay 23rd, 2019
    0 61

    Java: How to Slash Down Building Times Using the Cloud

    Building larger Java projects on a laptop with Maven can be frustrating and slow. Learn how you could slash down…

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    Per MinborgMay 15th, 2019
    0 363

    Java: How to Become More Productive with Hazelcast in Less Than 5 Minutes

    What if you want to use a Hazelcast In-Memory Data Grid (IMDG) to speed up your database applications, but you…

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    Per MinborgApril 17th, 2019
    0 122

    Java Stream: Part 2, Is a Count Always a Count?

    In my previous article on the subject, we learned that JDK 8’sstream()::count takes longer time to execute the more elements…

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    Per MinborgApril 11th, 2019
    0 137

    Java Stream: Is a Count Always a Count?

    It might appear obvious that counting the elements in aStream takes longer time the more elements there are in the…

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    Per MinborgMarch 29th, 2019
    1 221

    Java 12: Mapping with Switch Expressions

    In this article, we will be looking at the new Java 12 feature “Switch Expressions” and how it can be…

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    Per MinborgDecember 27th, 2018
    0 85

    Java: Aggregate Data Off-Heap

    Explore how to create off-heap aggregations with a minimum of garbage collect impact and maximum memory utilization. Creating large aggregations…

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    Per MinborgDecember 27th, 2018
    0 116

    Who’s Been Naughty, Who’s Been Nice? Santa Gives You Java 11 Advice!

    Ever wondered how Santa can deliver holiday gifts to all kids around the world? There are 2 billion kids, each…

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    Per MinborgDecember 7th, 2018
    0 127

    Java 11: JOIN Tables, Get Java Streams

    Ever wondered how you could turn joined database tables into a Java Stream? Read this short article and find out…

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    Per MinborgOctober 10th, 2018
    0 124

    Java: Gain Performance Using SingletonStream

    Java streams with just one element sometimes create unnecessary overhead in your applications. Learn how to use SingletonStream objects and gain…

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