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⇱ Yegor Bugayenko, Author at Java Code Geeks - Page 5 of 14


  • Core Java👁 Image
    Yegor BugayenkoAugust 22nd, 2018
    2 381

    Builders and Manipulators

    Here is a simple principle for naming methods in OOP, which I’m trying to follow in my code: it’s a…

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  • Software Development👁 Image
    Yegor BugayenkoJuly 5th, 2018
    0 145

    What’s Wrong With Global Variables?

    Only lazy people haven’t written already about how global variables are evil. It started in 1973 when W. Wulf et al.…

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  • Software Development👁 Image
    Yegor BugayenkoMay 31st, 2018
    0 98

    Object Validation: to Defer or Not?

    I said earlier that constructors must be code-free and do nothing aside from attribute initialization. Since then, the most frequently…

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  • Software Development👁 Image
    Yegor BugayenkoMay 22nd, 2018
    0 81

    One More Recipe Against NULL

    You know what NULL is, right? It’s evil. In OOP, your method can return NULL, it can accept NULL as…

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  • Software Development👁 Image
    Yegor BugayenkoApril 25th, 2018
    0 120

    The Right Way to Report a Bug

    You know, at Zerocracy, either you are a programmer or a tester, and we pay for each bug you find…

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  • Software Development👁 Image
    Yegor BugayenkoApril 18th, 2018
    0 132

    How to Be Lazy and Stay Calm

    What frustrates me most in my profession of software development is the regular necessity to understand large problem scopes before…

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  • Software Development👁 Image
    Yegor BugayenkoApril 12th, 2018
    2 312

    Nine Steps of Learning by Refactoring

    I was asked on Twitter recently how is it possible to refactor if one doesn’t understand how the code works.…

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  • Core Java👁 Image
    Yegor BugayenkoMarch 29th, 2018
    1 179

    How I Test My Java Classes for Thread-Safety

    I touched on this problem in one of my recent webinars, now it’s time to explain it in writing. Thread-safety…

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  • Core Java👁 Image
    Yegor BugayenkoMarch 15th, 2018
    3 194

    Fluent Interfaces Are Bad for Maintainability

    Fluent interface, first coined as a term by Martin Fowler, is a very convenient way of communicating with objects in…

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