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Latest News

MonoGame Foundation -- Apr 8, 2026
Board Meeting Minutes - April 2026

New Blood on the Board

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MonoGame Foundation -- Mar 17, 2026
18th MonoGame "Open Hours" AMA session

Meet the MonoGame team and get your questions answered

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MonoGame Foundation -- Mar 11, 2026
Board Meeting Minutes - March 2026

Madness ensues

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>>

Managed Code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code using your editor of choice.

  • Visual Studio Code
  • Visual Studio
  • JetBrains Rider
👁 Image

Cross-Platform

Build your game for multiple platforms. MonoGame currently supports:

Desktop
  • Windows
  • MacOS
  • Linux
Mobile
  • Android
  • iOS
  • iPadOS
Console *
  • Playstation 4
  • Playstation 5
  • Xbox One
  • Nintendo Switch

* Console access requires you to be authorized for those platforms.

Open-Source

All source code is available to you, ensuring you have the ability to make changes when you need to or even port to whole new platforms. MonoGame is owned and developed by the MonoGame Foundation.

Source Code

The MonoGame Framework is completely free and open-source. All source code is available to you. You can view the source code on GitHub, clone it and/or create a fork.

Click to view source Code

License

The MonoGame project is licensed under the Microsoft Public License except for a few portions of the code.

Click to view license

Contribute

As a free and open-source project, the MonoGame Framework is maintained by the MonoGame Foundation and developed along side contributions made by the community.

Click to learn how to contribute

MonoGame Is Free

MonoGame is, and will always remain, free to use. There is no subscription model, royalty payments, licensing costs, or runtime fees associated with using MonoGame.

The MonoGame Foundation is a non-profit foundation that relies on community donations to fund its projects and goals. Consider supporting MonoGame through a one-time or monthly donation.