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BeyondImmersion.Bannou.AssetBundler.Godot 2.0.0

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package BeyondImmersion.Bannou.AssetBundler.Godot --version 2.0.0
 
 
NuGet\Install-Package BeyondImmersion.Bannou.AssetBundler.Godot -Version 2.0.0
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BeyondImmersion.Bannou.AssetBundler.Godot" Version="2.0.0" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BeyondImmersion.Bannou.AssetBundler.Godot" Version="2.0.0" />
 
Directory.Packages.props
<PackageReference Include="BeyondImmersion.Bannou.AssetBundler.Godot" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BeyondImmersion.Bannou.AssetBundler.Godot --version 2.0.0
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: BeyondImmersion.Bannou.AssetBundler.Godot, 2.0.0"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BeyondImmersion.Bannou.AssetBundler.Godot@2.0.0
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BeyondImmersion.Bannou.AssetBundler.Godot&version=2.0.0
 
Install as a Cake Addin
#tool nuget:?package=BeyondImmersion.Bannou.AssetBundler.Godot&version=2.0.0
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Bannou Asset Bundler Godot

Godot engine asset processing extension for the Bannou Asset Bundler SDK.

Overview

Unlike Stride (which requires offline compilation to proprietary formats), Godot can load many standard formats at runtime via its buffer-based APIs. This SDK provides:

  • GodotTypeInferencer - Asset type inference with Godot-specific filtering
  • GodotAssetProcessor - Pass-through processor with optional format conversion
  • GodotContentTypes - Standard MIME types Godot supports at runtime

Supported Formats

Asset Type Formats Godot API
Texture PNG, JPG, WebP Image.LoadPngFromBuffer()
Mesh glTF, glb GltfDocument.AppendFromBuffer()
Audio WAV, OGG, MP3 AudioStreamWav/Ogg/MP3

Format Conversion

Some source formats need conversion for Godot runtime loading:

Source Format Target Format Notes
FBX glTF/glb Requires external converter
TGA, DDS PNG Lossless conversion
FLAC OGG/WAV Audio conversion

Usage

using BeyondImmersion.Bannou.AssetBundler;
using BeyondImmersion.Bannou.AssetBundler.Godot;

// Create Godot asset processor
var processor = new GodotAssetProcessor(new GodotProcessorOptions
{
 ConvertFbxToGltf = true, // Enable FBX conversion
 MaxTextureSize = 4096
});

// Use in pipeline
var pipeline = new BundlerPipeline(
 source: new DirectoryAssetSource(assetDir),
 processor: processor,
 typeInferencer: new GodotTypeInferencer()
);

await pipeline.ProcessAsync(outputDir);

Comparison with Stride

Feature Stride Godot
Compilation Required (dotnet build) Not required
Format Proprietary (.sd*) Standard (PNG, glTF, etc.)
Dependencies Stride NuGet packages None
Processing Complex pipeline Mostly pass-through
Format conversion Built-in Optional external tools

Architecture Notes

Godot's scene tree architecture differs from Stride's ECS. The asset bundler focuses on formats that work well with Godot's runtime loading:

  • Textures: Godot's Image class can load PNG/JPG from buffers
  • Meshes: GltfDocument handles glTF/glb parsing
  • Audio: Native support for WAV, OGG, and MP3 streams

For scene composition, use scene-composer-godot with asset-loader-godot to load bundled assets at runtime.

License

MIT

Product Versions Compatible and additional computed target framework versions.
.NET net8.0 net8.0 is compatible.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2.0.1-preview.manual... 80 1/17/2026
2.0.1-preview.14 72 3/2/2026
2.0.1-preview.13 64 2/24/2026
2.0.1-preview.11 66 1/29/2026
2.0.1-preview.10 71 1/22/2026
2.0.1-preview.9 70 1/19/2026
2.0.0 122 1/17/2026
1.0.0 123 1/16/2026
0.1.0-preview.manual... 77 1/16/2026