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dotnet add package BeyondImmersion.Bannou.AssetBundler.Godot --version 2.0.0
NuGet\Install-Package BeyondImmersion.Bannou.AssetBundler.Godot -Version 2.0.0
<PackageReference Include="BeyondImmersion.Bannou.AssetBundler.Godot" Version="2.0.0" />
<PackageVersion Include="BeyondImmersion.Bannou.AssetBundler.Godot" Version="2.0.0" />Directory.Packages.props
<PackageReference Include="BeyondImmersion.Bannou.AssetBundler.Godot" />Project file
paket add BeyondImmersion.Bannou.AssetBundler.Godot --version 2.0.0
#r "nuget: BeyondImmersion.Bannou.AssetBundler.Godot, 2.0.0"
#:package BeyondImmersion.Bannou.AssetBundler.Godot@2.0.0
#addin nuget:?package=BeyondImmersion.Bannou.AssetBundler.Godot&version=2.0.0Install as a Cake Addin
#tool nuget:?package=BeyondImmersion.Bannou.AssetBundler.Godot&version=2.0.0Install as a Cake Tool
Godot engine asset processing extension for the Bannou Asset Bundler SDK.
Unlike Stride (which requires offline compilation to proprietary formats), Godot can load many standard formats at runtime via its buffer-based APIs. This SDK provides:
| Asset Type | Formats | Godot API |
|---|---|---|
| Texture | PNG, JPG, WebP | Image.LoadPngFromBuffer() |
| Mesh | glTF, glb | GltfDocument.AppendFromBuffer() |
| Audio | WAV, OGG, MP3 | AudioStreamWav/Ogg/MP3 |
Some source formats need conversion for Godot runtime loading:
| Source Format | Target Format | Notes |
|---|---|---|
| FBX | glTF/glb | Requires external converter |
| TGA, DDS | PNG | Lossless conversion |
| FLAC | OGG/WAV | Audio conversion |
using BeyondImmersion.Bannou.AssetBundler;
using BeyondImmersion.Bannou.AssetBundler.Godot;
// Create Godot asset processor
var processor = new GodotAssetProcessor(new GodotProcessorOptions
{
ConvertFbxToGltf = true, // Enable FBX conversion
MaxTextureSize = 4096
});
// Use in pipeline
var pipeline = new BundlerPipeline(
source: new DirectoryAssetSource(assetDir),
processor: processor,
typeInferencer: new GodotTypeInferencer()
);
await pipeline.ProcessAsync(outputDir);
| Feature | Stride | Godot |
|---|---|---|
| Compilation | Required (dotnet build) | Not required |
| Format | Proprietary (.sd*) | Standard (PNG, glTF, etc.) |
| Dependencies | Stride NuGet packages | None |
| Processing | Complex pipeline | Mostly pass-through |
| Format conversion | Built-in | Optional external tools |
Godot's scene tree architecture differs from Stride's ECS. The asset bundler focuses on formats that work well with Godot's runtime loading:
For scene composition, use scene-composer-godot with asset-loader-godot to load bundled assets at runtime.
MIT
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.0.1-preview.manual... | 80 | 1/17/2026 |
| 2.0.1-preview.14 | 72 | 3/2/2026 |
| 2.0.1-preview.13 | 64 | 2/24/2026 |
| 2.0.1-preview.11 | 66 | 1/29/2026 |
| 2.0.1-preview.10 | 71 | 1/22/2026 |
| 2.0.1-preview.9 | 70 | 1/19/2026 |
| 2.0.0 | 122 | 1/17/2026 |
| 1.0.0 | 123 | 1/16/2026 |
| 0.1.0-preview.manual... | 77 | 1/16/2026 |