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dotnet add package Cocos2D-Mono.Windows --version 2.5.9
NuGet\Install-Package Cocos2D-Mono.Windows -Version 2.5.9
<PackageReference Include="Cocos2D-Mono.Windows" Version="2.5.9" />
<PackageVersion Include="Cocos2D-Mono.Windows" Version="2.5.9" />Directory.Packages.props
<PackageReference Include="Cocos2D-Mono.Windows" />Project file
paket add Cocos2D-Mono.Windows --version 2.5.9
#r "nuget: Cocos2D-Mono.Windows, 2.5.9"
#:package Cocos2D-Mono.Windows@2.5.9
#addin nuget:?package=Cocos2D-Mono.Windows&version=2.5.9Install as a Cake Addin
#tool nuget:?package=Cocos2D-Mono.Windows&version=2.5.9Install as a Cake Tool
<div align="center">
👁 DesktopGL (Windows/Linux/macOS)
👁 Windows
👁 macOS
👁 Linux
👁 Android
👁 iOS
</div>
Check out the guides!
Thanks so much for your interest in cocos2d-mono and wanting to contribute to the project! Here's a guide to help you get started.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0-windows7.0 net9.0-windows7.0 is compatible. net10.0-windows net10.0-windows was computed. |
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.6.0-preview.4 | 85 | 1/8/2026 |
| 2.6.0-preview.3 | 279 | 11/12/2025 |
| 2.6.0-preview.2 | 168 | 10/21/2025 |
| 2.6.0-preview.1 | 178 | 10/6/2025 |
| 2.5.9 | 154 | 4/3/2026 |
| 2.5.8 | 142 | 3/20/2026 |
| 2.5.7 | 137 | 2/21/2026 |
| 2.5.6 | 180 | 1/8/2026 |
| 2.5.5 | 302 | 10/21/2025 |
| 2.5.4 | 214 | 9/26/2025 |
| 2.5.3 | 325 | 6/5/2025 |
| 2.5.2 | 234 | 5/3/2025 |
| 2.5.1 | 239 | 4/5/2025 |
| 2.5.0 | 368 | 1/26/2025 |
| 2.4.8.3 | 239 | 1/14/2025 |
| 2.4.8.2 | 259 | 11/25/2024 |
| 2.4.8.1 | 257 | 10/23/2024 |
| 2.4.8 | 293 | 10/17/2024 |
| 2.4.7.18 | 248 | 9/24/2024 |
| 2.4.7.17 | 299 | 9/9/2024 |
- Added CCDrawNodeRetained for retained-mode drawing with shape handles (move, recolor, remove without Clear)
- Added CCPixelLabel optimized for frequent text updates with pre-cached character textures
- Added CCSoundHandle for per-instance audio control (volume, pan, pitch, stop, pause)
- Added CCFontManager for easy switching between content pipeline and direct TTF font loading
- Added CCCollision category/mask filtering with CollisionCategory and CollisionCategoryMask on CCNode
- Added CCEaseMath standalone easing utilities (Quad, Cubic, Lerp, ExpSmooth)