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DotGLFW 1.2.0

dotnet add package DotGLFW --version 1.2.0
 
 
NuGet\Install-Package DotGLFW -Version 1.2.0
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DotGLFW" Version="1.2.0" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="DotGLFW" Version="1.2.0" />
 
Directory.Packages.props
<PackageReference Include="DotGLFW" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add DotGLFW --version 1.2.0
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: DotGLFW, 1.2.0"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package DotGLFW@1.2.0
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=DotGLFW&version=1.2.0
 
Install as a Cake Addin
#tool nuget:?package=DotGLFW&version=1.2.0
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

☕ DotGLFW 👁 Nuget
👁 Targets
👁 Nuget

A 1:1 mapping of the native GLFW API for .NET, with a lightweight managed wrapper for easy integration in your projects! Includes XML docs for all functions and types from the official GLFW documentation. Supports NativeAot, see . Ships with pre-compiled binaries for Windows and MacOS.

The library is split into two parts: the unmanaged API and the managed API.

The unmanaged API is automatically generated using . It parses the official GLFW documentation and generates C# code that matches the native API. Functions and types that would otherwise require runtime marshalling are automatically generated with compile-time marshalling to make the library as fast as possible, and to support native AOT compilation.

The managed API is a (mostly) hand-written wrapper around the unmanaged API to make it easier for you to use in your projects. It handles memory management and marshalling of strings, arrays, and other complex types for you. It also provides a more user-friendly interface for many functions using enums and other types instead of raw integers.

Unmanaged API

The unmanaged API is the static NativeGlfw class, which has exact mappings for all GLFW macros (e.g. GLFW_TRUE) and functions (e.g. glfwInit). Typedefs are also mapped to their equivalents in C#, opaque handles are empty structs, and function pointers are represented as delegates.

The unmanaged API will require you to perform your own marshalling of strings, arrays, and other complex types. Additionally, you will need to manage memory yourself, including keeping references to callbacks alive. If you don't want to have to do this, use the managed API instead.

Managed API

The managed API is the static Glfw class, which wraps the unmanaged API in a more user-friendly and .NET-y way. It provides compile-time marshalling of strings, arrays, and other complex types, handles memory management for you (including keeping references to callbacks alive) and much more. Many functions (e.g. glfwWindowHint) have been overloaded to accept more user-friendly enums and types instead of raw integers.

Take a look in to see how to use the library with the managed API. It demonstrates how to create a window and set up a very simple rendering loop.

Product Versions Compatible and additional computed target framework versions.
.NET net5.0 net5.0 was computed.  net5.0-windows net5.0-windows was computed.  net6.0 net6.0 was computed.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net7.0 net7.0 was computed.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net8.0 net8.0 is compatible.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
.NET Core netcoreapp2.0 netcoreapp2.0 was computed.  netcoreapp2.1 netcoreapp2.1 was computed.  netcoreapp2.2 netcoreapp2.2 was computed.  netcoreapp3.0 netcoreapp3.0 was computed.  netcoreapp3.1 netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 netstandard2.0 is compatible.  netstandard2.1 netstandard2.1 was computed. 
.NET Framework net461 net461 was computed.  net462 net462 was computed.  net463 net463 was computed.  net47 net47 was computed.  net471 net471 was computed.  net472 net472 was computed.  net48 net48 was computed.  net481 net481 was computed. 
MonoAndroid monoandroid monoandroid was computed. 
MonoMac monomac monomac was computed. 
MonoTouch monotouch monotouch was computed. 
Tizen tizen40 tizen40 was computed.  tizen60 tizen60 was computed. 
Xamarin.iOS xamarinios xamarinios was computed. 
Xamarin.Mac xamarinmac xamarinmac was computed. 
Xamarin.TVOS xamarintvos xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages (1)

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LughSharp

C# 2D/3D Game Framework.

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Version Downloads Last Updated
1.2.0 491 7/17/2024
1.1.0 282 7/4/2024
1.0.3 254 6/30/2024
1.0.2 338 8/18/2023
1.0.1 285 6/2/2023
1.0.0 293 5/21/2023