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dotnet add package FFMpegCore.NativeAOT --version 6.0.0-preview
NuGet\Install-Package FFMpegCore.NativeAOT -Version 6.0.0-preview
<PackageReference Include="FFMpegCore.NativeAOT" Version="6.0.0-preview" />
<PackageVersion Include="FFMpegCore.NativeAOT" Version="6.0.0-preview" />Directory.Packages.props
<PackageReference Include="FFMpegCore.NativeAOT" />Project file
paket add FFMpegCore.NativeAOT --version 6.0.0-preview
#r "nuget: FFMpegCore.NativeAOT, 6.0.0-preview"
#:package FFMpegCore.NativeAOT@6.0.0-preview
#addin nuget:?package=FFMpegCore.NativeAOT&version=6.0.0-preview&prereleaseInstall as a Cake Addin
#tool nuget:?package=FFMpegCore.NativeAOT&version=6.0.0-preview&prereleaseInstall as a Cake Tool
This is a modified version of FFMpegCore that:
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A .NET Standard FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your .NET applications. Supports both synchronous and asynchronous calls
Use FFProbe to analyze media files:
var mediaInfo = await FFProbe.AnalyseAsync(inputPath);
or
var mediaInfo = FFProbe.Analyse(inputPath);
Use FFMpeg to convert your media files. Easily build your FFMpeg arguments using the fluent argument builder:
Convert input file to h264/aac scaled to 720p w/ faststart, for web playback
FFMpegArguments
.FromFileInput(inputPath)
.OutputToFile(outputPath, false, options => options
.WithVideoCodec(VideoCodec.LibX264)
.WithConstantRateFactor(21)
.WithAudioCodec(AudioCodec.Aac)
.WithVariableBitrate(4)
.WithVideoFilters(filterOptions => filterOptions
.Scale(VideoSize.Hd))
.WithFastStart())
.ProcessSynchronously();
Convert to and/or from streams
await FFMpegArguments
.FromPipeInput(new StreamPipeSource(inputStream))
.OutputToPipe(new StreamPipeSink(outputStream), options => options
.WithVideoCodec("vp9")
.ForceFormat("webm"))
.ProcessAsynchronously();
The provided helper methods makes it simple to perform common operations.
// process the snapshot in-memory and use the Bitmap directly
var bitmap = FFMpeg.Snapshot(inputPath, new Size(200, 400), TimeSpan.FromMinutes(1));
// or persists the image on the drive
FFMpeg.Snapshot(inputPath, outputPath, new Size(200, 400), TimeSpan.FromMinutes(1));
FFMpeg.GifSnapshot(inputPath, outputPath, new Size(200, 400), TimeSpan.FromSeconds(10));
// or async
await FFMpeg.GifSnapshotAsync(inputPath, outputPath, new Size(200, 400), TimeSpan.FromSeconds(10));
// you can also supply -1 to either one of Width/Height Size properties if you'd like FFMPEG to resize while maintaining the aspect ratio
await FFMpeg.GifSnapshotAsync(inputPath, outputPath, new Size(480, -1), TimeSpan.FromSeconds(10));
FFMpeg.Join(@"..\joined_video.mp4",
@"..\part1.mp4",
@"..\part2.mp4",
@"..\part3.mp4"
);
FFMpeg.SubVideo(inputPath,
outputPath,
TimeSpan.FromSeconds(0),
TimeSpan.FromSeconds(30)
);
FFMpeg.JoinImageSequence(@"..\joined_video.mp4", frameRate: 1,
ImageInfo.FromPath(@"..\1.png"),
ImageInfo.FromPath(@"..\2.png"),
ImageInfo.FromPath(@"..\3.png")
);
FFMpeg.Mute(inputPath, outputPath);
FFMpeg.ExtractAudio(inputPath, outputPath);
FFMpeg.ReplaceAudio(inputPath, inputAudioPath, outputPath);
FFMpeg.PosterWithAudio(inputPath, inputAudioPath, outputPath);
// or
var image = Image.FromFile(inputImagePath);
image.AddAudio(inputAudioPath, outputPath);
Other available arguments could be found in FFMpegCore.Arguments namespace.
With input piping it is possible to write video frames directly from program memory without saving them to jpeg or png and then passing path to input of ffmpeg. This feature also allows for converting video on-the-fly while frames are being generated or received.
An object implementing the IPipeSource interface is used as the source of data. Currently, the IPipeSource interface has two implementations; StreamPipeSource for streams, and RawVideoPipeSource for raw video frames.
Method for generating bitmap frames:
IEnumerable<IVideoFrame> CreateFrames(int count)
{
for(int i = 0; i < count; i++)
{
yield return GetNextFrame(); //method that generates of receives the next frame
}
}
Then create a RawVideoPipeSource that utilises your video frame source
var videoFramesSource = new RawVideoPipeSource(CreateFrames(64))
{
FrameRate = 30 //set source frame rate
};
await FFMpegArguments
.FromPipeInput(videoFramesSource)
.OutputToFile(outputPath, false, options => options
.WithVideoCodec(VideoCodec.LibVpx))
.ProcessAsynchronously();
If you want to use System.Drawing.Bitmaps as IVideoFrames, a BitmapVideoFrameWrapper wrapper class is provided.
If you prefer to manually download them, visit ffbinaries or zeranoe Windows builds.
command: choco install ffmpeg -y
location: C:\ProgramData\chocolatey\lib\ffmpeg\tools\ffmpeg\bin
command: brew install ffmpeg mono-libgdiplus
location: /usr/local/bin
command: sudo apt-get install -y ffmpeg libgdiplus
location: /usr/bin
The default value of an empty string (expecting ffmpeg to be found through PATH) can be overwritten via the FFOptions class:
// setting global options
GlobalFFOptions.Configure(new FFOptions { BinaryFolder = "./bin", TemporaryFilesFolder = "/tmp" });
// or
GlobalFFOptions.Configure(options => options.BinaryFolder = "./bin");
// on some systems the absolute path may be required, in which case
GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Server.MapPath("./bin"), TemporaryFilesFolder = Server.MapPath("/tmp") });
// or individual, per-run options
await FFMpegArguments
.FromFileInput(inputPath)
.OutputToFile(outputPath)
.ProcessAsynchronously(true, new FFOptions { BinaryFolder = "./bin", TemporaryFilesFolder = "/tmp" });
// or combined, setting global defaults and adapting per-run options
GlobalFFOptions.Configure(new FFOptions { BinaryFolder = "./bin", TemporaryFilesFolder = "./globalTmp", WorkingDirectory = "./" });
await FFMpegArguments
.FromFileInput(inputPath)
.OutputToFile(outputPath)
.Configure(options => options.WorkingDirectory = "./CurrentRunWorkingDir")
.Configure(options => options.TemporaryFilesFolder = "./CurrentRunTmpFolder")
.ProcessAsynchronously();
The root and temp directory for the ffmpeg binaries can be configured via the ffmpeg.config.json file, which will be read on first use only.
{
"BinaryFolder": "./bin",
"TemporaryFilesFolder": "/tmp"
}
If you wish to support multiple client processor architectures, you can do so by creating two folders, x64 and x86, in the BinaryFolder directory.
Both folders should contain the binaries (ffmpeg.exe and ffprobe.exe) built for the respective architectures.
By doing so, the library will attempt to use either /{BinaryFolder}/{ARCH}/(ffmpeg|ffprobe).exe.
If these folders are not defined, it will try to find the binaries in /{BinaryFolder}/(ffmpeg|ffprobe.exe).
(.exe is only appended on Windows)
Older versions of ffmpeg might not support all ffmpeg arguments available through this library. The library has been tested with version 3.3 to 4.2
<a href="https://github.com/rosenbjerg/ffmpegcore/graphs/contributors"> <img src="https://contrib.rocks/image?repo=rosenbjerg/ffmpegcore" /> </a>
<a href="https://github.com/tiesont"><img src="https://avatars3.githubusercontent.com/u/420293?v=4" title="tiesont" width="80" height="80"></a>
Copyright © 2023
Released under MIT license
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 was computed. net5.0-windows net5.0-windows was computed. net6.0 net6.0 was computed. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 netcoreapp2.0 was computed. netcoreapp2.1 netcoreapp2.1 was computed. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 netstandard2.0 is compatible. netstandard2.1 netstandard2.1 was computed. |
| .NET Framework | net461 net461 was computed. net462 net462 was computed. net463 net463 was computed. net47 net47 was computed. net471 net471 was computed. net472 net472 was computed. net48 net48 was computed. net481 net481 was computed. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen40 tizen40 was computed. tizen60 tizen60 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 2 NuGet packages that depend on FFMpegCore.NativeAOT:
| Package | Downloads |
|---|---|
|
FFMpegCore.Extensions.System.Drawing.Common.NativeAOT
Image extension for FFMpegCore using System.Common.Drawing |
|
|
FFMpegCore.Extensions.SkiaSharp.NativeAOT
Image extension for FFMpegCore using SkiaSharp |
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 6.0.0-preview | 10,514 | 9/14/2024 |