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dotnet add package Fireball.Game.Server.Rng --version 1.0.3
NuGet\Install-Package Fireball.Game.Server.Rng -Version 1.0.3
<PackageReference Include="Fireball.Game.Server.Rng" Version="1.0.3" />
<PackageVersion Include="Fireball.Game.Server.Rng" Version="1.0.3" />Directory.Packages.props
<PackageReference Include="Fireball.Game.Server.Rng" />Project file
paket add Fireball.Game.Server.Rng --version 1.0.3
#r "nuget: Fireball.Game.Server.Rng, 1.0.3"
#:package Fireball.Game.Server.Rng@1.0.3
#addin nuget:?package=Fireball.Game.Server.Rng&version=1.0.3Install as a Cake Addin
#tool nuget:?package=Fireball.Game.Server.Rng&version=1.0.3Install as a Cake Tool
Fireball™ is the world's most high performance and feature rich Remote Games Server built upon almost two decades of hard earned battle experience. It’s open architecture allows for game studios to easily deploy and maintain games logic and for operators to simply integrate into the action.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 net6.0 is compatible. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 2 NuGet packages that depend on Fireball.Game.Server.Rng:
| Package | Downloads |
|---|---|
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Fireball.Game.Server
Fireball™ is the world's most high performance and feature rich Remote Games Server built upon almost two decades of hard earned battle experience. It’s open architecture allows for game studios to easily deploy and maintain games logic and for operators to simply integrate into the action. |
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Fireball.Fireworks
A server-side C# SDK for integrating game servers with the Fireball platform. It sits on your game's backend and acts as the single point of contact for all communication with Fireball — handling player authentication, wallet operations (bets and wins), game session state, client message delivery, jackpots, and multiplayer coordination. |
This package is not used by any popular GitHub repositories.