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dotnet add package GameFrameX.SuperSocket.ClientEngine --version 1.2.0
NuGet\Install-Package GameFrameX.SuperSocket.ClientEngine -Version 1.2.0
<PackageReference Include="GameFrameX.SuperSocket.ClientEngine" Version="1.2.0" />
<PackageVersion Include="GameFrameX.SuperSocket.ClientEngine" Version="1.2.0" />Directory.Packages.props
<PackageReference Include="GameFrameX.SuperSocket.ClientEngine" />Project file
paket add GameFrameX.SuperSocket.ClientEngine --version 1.2.0
#r "nuget: GameFrameX.SuperSocket.ClientEngine, 1.2.0"
#:package GameFrameX.SuperSocket.ClientEngine@1.2.0
#addin nuget:?package=GameFrameX.SuperSocket.ClientEngine&version=1.2.0Install as a Cake Addin
#tool nuget:?package=GameFrameX.SuperSocket.ClientEngine&version=1.2.0Install as a Cake Tool
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SuperSocket is a light weight extensible socket application framework. You can use it to build an always connected socket application easily without thinking about how to use socket, how to maintain the socket connections and how socket works. It is a pure C# project which is designed to be extended, so it is easy to be integrated to your existing systems as long as they are developed in .NET language.
Nightly build packages: https://www.myget.org/F/supersocket/api/v3/index.json
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 4 NuGet packages that depend on GameFrameX.SuperSocket.ClientEngine:
| Package | Downloads |
|---|---|
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GameFrameX.StartUp
GameFrameX.Setting,GameFrameX ๆกๆถ็ๅบ็ก่ฎพๆฝๆกๆถๅบ.ๆกๆถๆๆกฃไธป้กต: https://gameframex.doc.alianblank.com |
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GameFrameX.NetWork.ChannelBase
GameFrameX.NetWork.ChannelBase |
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GameFrameX.Launcher
Package Description |
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GameFrameX.Client
Package Description |
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.2.0 | 5,203 | 4/28/2025 |
| 1.1.2 | 982 | 3/6/2025 |
| 1.1.1 | 311 | 3/4/2025 |
| 1.1.0 | 308 | 3/4/2025 |
| 1.0.3 | 780 | 1/22/2025 |
| 1.0.2 | 187 | 1/22/2025 |
| 1.0.1 | 1,189 | 7/11/2024 |
| 1.0.0 | 266 | 7/4/2024 |
| 0.0.6-beta | 185 | 7/4/2024 |
| 0.0.5-beta | 183 | 7/4/2024 |