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dotnet add package IronCompress --version 1.7.0
NuGet\Install-Package IronCompress -Version 1.7.0
<PackageReference Include="IronCompress" Version="1.7.0" />
<PackageVersion Include="IronCompress" Version="1.7.0" />Directory.Packages.props
<PackageReference Include="IronCompress" />Project file
paket add IronCompress --version 1.7.0
#r "nuget: IronCompress, 1.7.0"
#:package IronCompress@1.7.0
#addin nuget:?package=IronCompress&version=1.7.0Install as a Cake Addin
#tool nuget:?package=IronCompress&version=1.7.0Install as a Cake Tool
<img src="icon.png" width=80 height=80 align="left"/> C++ compression methods joined together in one native library, cross-compiled for multiple architectures and exposed as a .NET library. .NET has built-in support for Gzip and Brotli (which is what this library is using) but other compression methods are either available only as native libraries hard (impossible for some) to consume, or ill-ported C# alternatives. In fact, I myself wrote one of them. Using native, original implementations is the way to go if you want to keep performance, security, and features up to date.
The library supports the following formats:
And following architectures:
| Format | Managed | Windows | Linux | Mac OSX | βοΈ OS<br />Arch π½ | |
|---|---|---|---|---|---|---|
| Snappy | β <br /><sup>via Snappier </sup> | β | β | β | x32 | |
| β | β | β | x64 | |||
| β | β | β | ARM64 | |||
| Zstd | β <br /><sup>via ZstdSharp</sup> | β | β | β | x32 | |
| β | β | β | x64 | |||
| β | β | β | ARM64 | |||
| Gzip | β <br /><sup>part of .NET</sup> | β | β | β | x32 | |
| β | β | β | x64 | |||
| β | β | β | ARM64 | |||
| Brotli | β <br /><sup>except on .NET Standard 2.0</sup> | β | β | β | x32 | |
| β | β | β | x64 | |||
| β | β | β | ARM64 | |||
| LZO | β | β | β | β | x32 | |
| β | β | β | x64 | |||
| β | β | β | ARM64 | |||
| LZ4 | β | β | β | β | x32 | |
| β | β | β | x64 | |||
| β | β | β | ARM64 |
I periodically update to the latest binaries. All the binaries are compiled from C/C++ source with CMake for major systems i.e. Linux, Windows and Mac OSX. They are then wrapped safely with a .NET interface.
Although managed versions are available, they will be only used as a fallback when native library is not available, because native libraries are faster and more up to date with latest advancements.
You can check which version was used by reading IronCompressResult.NativeUsed flag.
This library only compresses buffers. It may work with streams in the future, but I am currently only interested in buffers. Essentially, you pass ReadOnlySpan<byte> as an input, and receive Span<T> as an output in the most efficient way.
Here is an example of how to compress buffer with snappy codec:
using IronCompress; // root namespace
// Construct library entry point and optionally pass an implementation of ArrayPool.
// I will pass default shared pool here.
var iron = new Iron();
byte[] input = ...;
using(IronCompressResult compressed = iron.Compress(Codec.Snappy, input.AsSpan())) {
// ... use data
}
Compressand Decompress methods actually return a Result class which wraps byte array of compression or decompression operation. You can access the underlying result by calling to .AsSpan() method inside the result. On dispose, Result makes sure the underlying memory is freed up - if pooling was used, it will be returned back to the pool.
To decompress:
using (IronCompressResult uncompressed = iron.Decompress(Codec.Snappy, compressed, input.Length)) {
// ... use data
}
As with compression, this returns Result with decompressed data. It's worth nothing one important difference - decompression needs the length of output buffer specified as third parameter (input.Length). Although some decompressors can guess uncompressed length more or less correct, the others won't know it beforehand. In reality this problem is solved by using a framing format that adds metadata about resulting length, however many compression formats do not define that and consider compressed packets to be implementation specific.
You will need more or less recent C++ compiler, CMake and .NET SDK 8 to build the code.
See for building instructions.
Hint: To develop managed only code locally you can download the latest artifact from Actions output and put it into native/ubin so you have binaries for all platforms.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 was computed. net5.0-windows net5.0-windows was computed. net6.0 net6.0 is compatible. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 is compatible. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 netcoreapp2.0 was computed. netcoreapp2.1 netcoreapp2.1 was computed. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 netstandard2.0 is compatible. netstandard2.1 netstandard2.1 is compatible. |
| .NET Framework | net461 net461 was computed. net462 net462 was computed. net463 net463 was computed. net47 net47 was computed. net471 net471 was computed. net472 net472 was computed. net48 net48 was computed. net481 net481 was computed. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen40 tizen40 was computed. tizen60 tizen60 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 5 NuGet packages that depend on IronCompress:
| Package | Downloads |
|---|---|
|
Elsa.Common
Provides services and utility functions common to Elsa modules. For example, it provides a system clock and a memory store implementation. |
|
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Elsa.Workflows.Management
Provides workflow management functionality. |
|
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Elsa.Dsl
Provides a custom DSL to write workflows with in a syntax similar to JavaScript but with native keywords translating to workflow functionality. For example if/else would translate to the If activity. Very cool, but also very experimental ;) |
|
|
Elsa.JavaScript
Provides a JavaScript expression provider. |
|
|
Elsa.EntityFrameworkCore
Provides Entity Framework Core implementations of various abstractions from various modules. |
Showing the top 4 popular GitHub repositories that depend on IronCompress:
| Repository | Stars |
|---|---|
|
elsa-workflows/elsa-core
The Workflow Engine for .NET
|
|
|
mjebrahimi/EasyCompressor
β‘An Easy-to-Use and Optimized compression library for .NET that unified several compression algorithms including LZ4, Snappy, Zstd, LZMA, Brotli, GZip, ZLib, and Deflate. This library aids in Improving Performance by Reducing Memory Usage and Bandwidth Usage. Along with a greate Performance Benchmark between different compression algorithms.
|
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|
ProteoWizard/pwiz
The ProteoWizard Library is a set of software libraries and tools for rapid development of mass spectrometry and proteomic data analysis software.
|
|
|
LittleBigRefresh/Refresh
A second-generation custom server for LittleBigPlanet that focuses on quality of life features and improving user experience.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 1.7.0 | 729,902 | 11/13/2025 |
| 1.6.3 | 5,487,566 | 10/14/2024 |
| 1.6.2 | 148,492 | 9/30/2024 |
| 1.6.1 | 590 | 9/30/2024 |
| 1.6.1-pre.1 | 199 | 9/27/2024 |
| 1.6.0 | 755 | 9/24/2024 |
| 1.6.0-pre.1 | 179 | 9/24/2024 |
| 1.5.2 | 1,899,523 | 5/22/2024 |
| 1.5.2-pre.1 | 226 | 5/22/2024 |
| 1.5.1 | 3,477,359 | 8/3/2023 |
| 1.5.0 | 627 | 8/3/2023 |
| 1.4.0 | 614,192 | 5/10/2023 |
| 1.3.0 | 867,707 | 1/27/2023 |
| 1.2.8 | 739 | 1/26/2023 |
| 1.2.7 | 11,793 | 1/23/2023 |
| 1.2.6 | 20,351 | 1/11/2023 |
| 1.2.5 | 163,358 | 12/21/2022 |
| 1.2.4 | 44,940 | 11/24/2022 |
| 1.2.3 | 165,871 | 11/10/2022 |
| 1.2.2 | 781 | 11/10/2022 |