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dotnet add package Lakona.Game.Cluster --version 0.2.0
NuGet\Install-Package Lakona.Game.Cluster -Version 0.2.0
<PackageReference Include="Lakona.Game.Cluster" Version="0.2.0" />
<PackageVersion Include="Lakona.Game.Cluster" Version="0.2.0" />Directory.Packages.props
<PackageReference Include="Lakona.Game.Cluster" />Project file
paket add Lakona.Game.Cluster --version 0.2.0
#r "nuget: Lakona.Game.Cluster, 0.2.0"
#:package Lakona.Game.Cluster@0.2.0
#addin nuget:?package=Lakona.Game.Cluster&version=0.2.0Install as a Cake Addin
#tool nuget:?package=Lakona.Game.Cluster&version=0.2.0Install as a Cake Tool
Lakona.Game.Cluster contains optional explicit cluster routing contracts for
Lakona.Game.
This package is intentionally small. It defines node identity, feature descriptors, node-directory abstractions, route identity, generation-aware route locations, message envelopes, route directory abstractions, router abstractions, a loopback messenger, and in-memory implementations for tests or local single-process validation.
Diagnostics are exposed through the Lakona.Game.Cluster Meter and
ActivitySource. Metrics use low-cardinality tags such as stage, status,
delivery, and message kind.
It does not provide a production network adapter, Redis-specific state,
external platform discovery bindings, remote actor proxies, actor migration, or
durable route state. RPC-specific clients, binders, and TCP transport behavior
live in the separate Lakona.Game.Cluster.Rpc package.
Actor route helpers produce route keys from application-chosen actor ids only. They do not encode node ids, endpoints, execution lanes, or local actor-kernel scheduler internals.
Route locations include a route generation, node epoch, endpoint, lease expiration, and metadata. In-memory registration rejects stale generations and older node epochs, and lease refresh requires the caller to present the matching route owner. This keeps restarted nodes and moved route owners from accidentally reviving old ownership.
Runtime configuration uses the application Lakona root. Static settings tell a
node its own identity, which application features to start, which client
endpoints to expose, which cluster endpoint to advertise, and which seed
endpoints can reach the cluster directory. The live cluster view comes from the
node directory.
In Lakona.Game cluster terminology, a node is one .NET server process. Machine, process, and node are treated as the same deployment unit. Features are configured inside a node. A development node can host every feature in one process, while production can split the same features across several nodes without changing route or messaging code.
{
"Lakona": {
"Node": {
"Id": "dev-1"
},
"Feature": [
"database",
"state-store",
"matchmaking",
"leaderboard",
"battle-runtime"
],
"Endpoints": [
{
"Transport": "websocket",
"Host": "127.0.0.1",
"Port": 20000,
"Path": "/ws",
"RpcServices": [ "login", "player" ]
},
{
"Transport": "kcp",
"Host": "127.0.0.1",
"Port": 20001,
"RpcServices": [ "battle" ]
}
],
"Cluster": {
"Endpoint": "tcp://127.0.0.1:21000",
"Seeds": [ "tcp://127.0.0.1:21000" ],
"RouteLeaseSeconds": 30
}
}
}
This layout is for local development and smoke tests. The node-directory and route-directory implementations are ordinary DI services supplied by the game server process or project configuration. Their storage can be in-memory for local validation.
{
"ConnectionStrings": {
"AgarPostgres": "Host=postgres;Database=lakona-game;Username=lakona-game;Password=..."
},
"Lakona": {
"Node": {
"Id": "data-1"
},
"Feature": [
"database",
"state-store",
"matchmaking",
"leaderboard"
],
"Cluster": {
"Endpoint": "tcp://10.0.0.1:21001",
"Seeds": [ "tcp://10.0.0.1:21001" ],
"RouteLeaseSeconds": 30
}
}
}
{
"Lakona": {
"Node": {
"Id": "gateway-1"
},
"Feature": [],
"Endpoints": [
{
"Transport": "websocket",
"Host": "0.0.0.0",
"AdvertisedHost": "gateway-1",
"Port": 20000,
"Path": "/ws",
"RpcServices": [ "login", "player" ]
}
],
"Cluster": {
"Endpoint": "tcp://10.0.0.2:21002",
"Seeds": [ "tcp://10.0.0.1:21001" ]
}
}
}
The data node above can provide a project-owned persistent node directory
through Lakona.Game.Cluster.Sql. The gateway node starts no application
features because Feature is an empty array, but it still exposes client RPC
services and a node-to-node cluster endpoint.
Every node that configures Lakona:Cluster:Endpoint must listen on that
endpoint. Framework-owned cluster endpoint hosting binds node-directory RPC,
route-directory RPC, and feature-message RPC when the corresponding local
services are registered in DI.
The core package includes transport-neutral node-directory contracts and the in-memory implementation:
InMemory: tests, local validation, and all-in-one development.Persistent: production-oriented deployments through
Lakona.Game.Cluster.Sql or project-owned adapters.Persistent storage is required so NodeEpoch allocation does not roll back
after a directory restart and active leases can be recovered or expired
consistently. It is live membership metadata, not a business event log and not
durable route ownership.
The core cluster package does not depend on a persistent provider. Concrete persistent providers such as SQL databases, Redis, Consul, etcd, or Kubernetes API integration should be adapters selected by project configuration, not assumptions baked into route or messaging APIs.
ClusterActorRouteKeys provides standard route key helpers:
ForActor("player/alice") → route key "actor:player/alice" for
actor-targeted messages.ForReply(nodeId) → route key "actor-reply:<nodeId>" for reply messages
used by RemoteActorGateway.These are conventions, not protocol requirements. Projects can define their own route key schemes.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 was computed. net5.0-windows net5.0-windows was computed. net6.0 net6.0 was computed. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 netstandard2.1 is compatible. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen60 tizen60 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 3 NuGet packages that depend on Lakona.Game.Cluster:
| Package | Downloads |
|---|---|
|
Lakona.Game.Server
Server-side actor runtime, RPC hosting helpers, session lifecycle, and reliable push infrastructure for Lakona.Game applications. |
|
|
Lakona.Game.Cluster.Sql
SQL-backed node directory persistence for Lakona.Game cluster membership. |
|
|
Lakona.Game.Cluster.Rpc
Lakona.Rpc-based node messenger adapter for Lakona.Game cluster routing. |
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.2.0 | 128 | 6/17/2026 |