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dotnet add package MLambda.Actors.Satellite --version 1.0.0
NuGet\Install-Package MLambda.Actors.Satellite -Version 1.0.0
<PackageReference Include="MLambda.Actors.Satellite" Version="1.0.0" />
<PackageVersion Include="MLambda.Actors.Satellite" Version="1.0.0" />Directory.Packages.props
<PackageReference Include="MLambda.Actors.Satellite" />Project file
paket add MLambda.Actors.Satellite --version 1.0.0
#r "nuget: MLambda.Actors.Satellite, 1.0.0"
#:package MLambda.Actors.Satellite@1.0.0
#addin nuget:?package=MLambda.Actors.Satellite&version=1.0.0Install as a Cake Addin
#tool nuget:?package=MLambda.Actors.Satellite&version=1.0.0Install as a Cake Tool
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MLambda is a Reactive Actor Model framework for .NET with built-in clustering, gossip protocol, and mTLS security. It provides a lightweight actor system with guardian hierarchy supervision, reactive message passing via System.Reactive, and a clean API built on C# pattern matching.
dotnet add package MLambda.Actors
IObservable<T> via System.ReactiveMicrosoft.Extensions.DependencyInjectionAdd the MLambda.Actors packages to your project.
var services = new ServiceCollection();
services.AddActor(); // Core actor system
services.AddActor<MyActor>(); // Register your actors
Inherit from Actor and override Receive using C# pattern matching:
[Route("/counter")]
public class CounterActor : Actor
{
private int count;
protected override Behavior Receive(object data) =>
data switch
{
Increment _ => Actor.Behavior<int>(this.HandleIncrement),
GetCount _ => Actor.Behavior<int>(() => Observable.Return(this.count)),
_ => Actor.Ignore,
};
private IObservable<int> HandleIncrement()
{
this.count++;
return Observable.Return(this.count);
}
}
// Inject IUserContext via DI
var address = await userContext.Spawn<CounterActor>();
// Synchronous send (request-response)
int count = await address.Send<Increment, int>(new Increment());
// Fire-and-forget
address.Send(new Increment()).Subscribe();
The Receive method returns a Behavior delegate (IObservable<object> Behavior(IContext context)). Use Actor.Behavior(...) factory methods to create behaviors from your handler methods:
protected override Behavior Receive(object data) =>
data switch
{
string message => Actor.Behavior(this.Print, message), // with parameter
int value => Actor.Behavior(this.Process, value), // typed parameter
_ => Actor.Ignore, // unhandled
};
Handler methods can optionally accept IContext as the first parameter to access the actor context (Self, Spawn, Watch, etc.).
Actors can switch their message handling behavior at runtime:
public class BecomeActor : Actor
{
protected override Behavior Receive(object data) =>
data switch
{
SetMood m when m.Mood == "happy" => Actor.Behavior(this.SwitchToHappy),
AskMood _ => Actor.Behavior<string>(() => Observable.Return("normal")),
_ => Actor.Ignore,
};
private IObservable<string> SwitchToHappy(IContext ctx)
{
this.Become(this.HappyBehavior); // Switch behavior
return Observable.Return("now happy");
}
private Behavior HappyBehavior(object data) =>
data switch
{
AskMood _ => Actor.Behavior<string>(() => Observable.Return("happy")),
SetMood m when m.Mood == "normal" => Actor.Behavior(this.RevertToNormal),
_ => Actor.Ignore,
};
private IObservable<string> RevertToNormal(IContext ctx)
{
this.Unbecome(); // Revert to default Receive
return Observable.Return("back to normal");
}
}
Actors can stash messages they cannot yet handle and replay them later. This is commonly combined with Become for initialization patterns:
public class StashActor : Actor
{
private readonly List<string> processed = new();
protected override Behavior Receive(object data) =>
data switch
{
Initialize _ => Actor.Behavior(this.HandleInit),
string _ => Actor.Behavior(this.StashIt), // Not ready yet
_ => Actor.Ignore,
};
private IObservable<string> HandleInit(IContext ctx)
{
this.Become(this.ReadyBehavior);
this.UnstashAll(); // Replay all stashed messages
return Observable.Return("initialized");
}
private IObservable<string> StashIt(IContext ctx)
{
this.Stash?.Stash(); // Buffer current message
return Observable.Return("stashed");
}
private Behavior ReadyBehavior(object data) =>
data switch
{
string msg => Actor.Behavior(this.Process, msg),
_ => Actor.Ignore,
};
private IObservable<string> Process(string msg)
{
this.processed.Add(msg);
return Observable.Return($"processed: {msg}");
}
}
Define how parent actors handle child failures:
OneForOne -- Only the failing child is affected:
public class MyActor : Actor
{
public override ISupervisor Supervisor => Strategy.OneForOne(
decider => decider
.When<InvalidOperationException>(Directive.Resume)
.When<InvalidCastException>(Directive.Restart)
.Default(Directive.Escalate));
}
AllForOne -- All sibling children are affected when one fails:
public class ParentActor : Actor
{
private readonly IBucket bucket;
public ParentActor(IBucket bucket) => this.bucket = bucket;
public override ISupervisor Supervisor => Strategy.AllForOne(
decider => decider
.When<InvalidOperationException>(Directive.Resume)
.When<InvalidCastException>(Directive.Restart)
.Default(Directive.Escalate),
this.bucket);
}
Directives: Resume (ignore error), Restart (recreate actor), Stop (terminate), Escalate (pass to parent).
Monitor another actor's lifecycle:
protected override Behavior Receive(object data) =>
data switch
{
WatchTarget t => Actor.Behavior(this.StartWatching, t),
Terminated t => Actor.Behavior(this.OnTerminated, t),
_ => Actor.Ignore,
};
private IObservable<string> StartWatching(IContext ctx, WatchTarget target)
{
ctx.Watch(target.Address); // Register for Terminated notifications
return Observable.Return("watching");
}
private IObservable<string> OnTerminated(Terminated t)
{
// The watched actor has stopped
return Observable.Return("target terminated");
}
Override lifecycle methods to execute code at specific points:
public class MyActor : Actor
{
public override void PreStart() { /* Before first message */ }
public override void PostStop() { /* After actor stops */ }
public override void PreRestart(Exception reason) { /* Before restart */ }
public override void PostRestart(Exception reason) { /* After restart */ }
protected override Behavior Receive(object data) => Actor.Ignore;
}
| Package | Description |
|---|---|
MLambda.Actors.Abstraction |
Core abstractions and interfaces |
MLambda.Actors |
Actor system implementation |
MLambda.Actors.Core |
DI registration |
MLambda.Actors.Network |
TCP transport layer |
MLambda.Actors.Gossip |
Gossip protocol for cluster membership |
MLambda.Actors.Gossip.Data |
CRDT data structures with replication |
MLambda.Actors.Cluster |
Cluster routing, delivery, and state |
MLambda.Actors.Satellite |
Satellite node for distributed hosting |
MLambda.Actors.Asteroids |
Lightweight gateway node |
MLambda.Actors.Fortress |
mTLS security with auto-rotating certs |
MLambda.Actors.Monitoring |
OpenTelemetry metrics and tracing |
MLambda.Saga |
Distributed transaction sagas |
Asteroid ──TCP──► Cluster ◄──Gossip──► Cluster
│ │
Satellite Satellite
(Actors) (Actors)
src/
MLambda.Actors.Abstraction/ # Interfaces and base classes
MLambda.Actors/ # Core implementation
MLambda.Actors.Core/ # DI registration
MLambda.Actors.Network/ # TCP transport
MLambda.Actors.Gossip/ # Gossip protocol
MLambda.Actors.Cluster/ # Cluster system actors
MLambda.Actors.Satellite/ # Satellite node architecture
MLambda.Actors.Asteroids/ # Lightweight gateway
MLambda.Actors.Fortress/ # mTLS security layer
MLambda.Actors.Monitoring/ # OpenTelemetry integration
test/
MLambda.Actors.Test/ # SpecFlow BDD tests
Tests use SpecFlow (BDD) with Gherkin feature files:
dotnet test
Example scenario:
Feature: Message stashing with Become
Scenario: Messages sent before initialization are stashed and processed after
Given a stash actor
When the messages "alpha", "beta", "gamma" are sent
And the actor is initialized
And the processed messages are queried
Then the processed messages should be "alpha", "beta", "gamma"
This project is licensed under the MIT License. See for details.
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| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 net9.0 is compatible. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 1 NuGet packages that depend on MLambda.Actors.Satellite:
| Package | Downloads |
|---|---|
|
MLambda.Actors.Asteroids
Lightweight gateway node for routing messages to a cluster |
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0 | 145 | 3/4/2026 |