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dotnet add package MP3Sharp --version 1.0.5
NuGet\Install-Package MP3Sharp -Version 1.0.5
<PackageReference Include="MP3Sharp" Version="1.0.5" />
<PackageVersion Include="MP3Sharp" Version="1.0.5" />Directory.Packages.props
<PackageReference Include="MP3Sharp" />Project file
paket add MP3Sharp --version 1.0.5
#r "nuget: MP3Sharp, 1.0.5"
#:package MP3Sharp@1.0.5
#addin nuget:?package=MP3Sharp&version=1.0.5Install as a Cake Addin
#tool nuget:?package=MP3Sharp&version=1.0.5Install as a Cake Tool
Decode MP3 files to PCM bitstreams entirely in .NET managed code.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 was computed. net5.0-windows net5.0-windows was computed. net6.0 net6.0 was computed. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 netcoreapp2.0 was computed. netcoreapp2.1 netcoreapp2.1 was computed. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 netstandard2.0 is compatible. netstandard2.1 netstandard2.1 was computed. |
| .NET Framework | net461 net461 was computed. net462 net462 was computed. net463 net463 was computed. net47 net47 was computed. net471 net471 was computed. net472 net472 was computed. net48 net48 was computed. net481 net481 was computed. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen40 tizen40 was computed. tizen60 tizen60 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 5 NuGet packages that depend on MP3Sharp:
| Package | Downloads |
|---|---|
|
Konata.Codec
Audio & Video codec library for Konata. |
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Evergine.Assets
Provides utilities to work with different assets formats (e.g. audio formats, textures, 3D models...) |
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KinsonDigital.CASL
CASL is a simplistic cross-platform, .NET library for playing and managing audio powered by OpenAL 1.1 using software rendering. |
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WaveEngine.Assets
Provides utilities to work with different assets formats (e.g. audio formats, textures, 3D models...) |
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KinsonDigital.Velaptor
2D game or application development framework that provides 2D rendering, audio, keyboard and mouse input, etc. |
Showing the top 4 popular GitHub repositories that depend on MP3Sharp:
| Repository | Stars |
|---|---|
|
OpenRA/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
|
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Uahh/ToastFish
一个利用摸鱼时间背单词的软件。
|
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Afr0Games/Project-Dollhouse
A project aiming to rebuild TSO (The Sims Online) from the ground up. Inspired by CorsixTH.
|
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KinsonDigital/Velaptor
2D game development framework
|
Rebuild package in release mode.