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dotnet add package MagicPhysX --version 1.0.0
NuGet\Install-Package MagicPhysX -Version 1.0.0
<PackageReference Include="MagicPhysX" Version="1.0.0" />
<PackageVersion Include="MagicPhysX" Version="1.0.0" />Directory.Packages.props
<PackageReference Include="MagicPhysX" />Project file
paket add MagicPhysX --version 1.0.0
#r "nuget: MagicPhysX, 1.0.0"
#:package MagicPhysX@1.0.0
#addin nuget:?package=MagicPhysX&version=1.0.0Install as a Cake Addin
#tool nuget:?package=MagicPhysX&version=1.0.0Install as a Cake Tool
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 net6.0 is compatible. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 1 NuGet packages that depend on MagicPhysX:
| Package | Downloads |
|---|---|
|
HexaEngine
HexaEngine is a high-performance, cross-platform 3D game engine and editor built with C# and .NET. It provides a comprehensive suite of tools and systems for developing modern games and interactive applications, including advanced rendering techniques, physics simulation, input handling, scripting support, and an intuitive editor interface. |
Showing the top 1 popular GitHub repositories that depend on MagicPhysX:
| Repository | Stars |
|---|---|
|
HexaEngine/HexaEngine
The official repo of the HexaEngine game engine
|
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0 | 2,473 | 6/30/2023 |