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MicroSerializationLibrary 2.1.0.1

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dotnet add package MicroSerializationLibrary --version 2.1.0.1
 
 
NuGet\Install-Package MicroSerializationLibrary -Version 2.1.0.1
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MicroSerializationLibrary" Version="2.1.0.1" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MicroSerializationLibrary" Version="2.1.0.1" />
 
Directory.Packages.props
<PackageReference Include="MicroSerializationLibrary" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MicroSerializationLibrary --version 2.1.0.1
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MicroSerializationLibrary, 2.1.0.1"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package MicroSerializationLibrary@2.1.0.1
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=MicroSerializationLibrary&version=2.1.0.1
 
Install as a Cake Addin
#tool nuget:?package=MicroSerializationLibrary&version=2.1.0.1
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Micro Serialization Library

Fast, Efficient, 100% Managed, Peer to Peer, Non Generic, Extensible TCP Client & Server with built in Serialization that can be used to transmit any type.

Micro Serialization Library automatically serializes Public Properties for transfer within each object you send or receive without requiring generics.

No Serializer is inlcuded in this package.

Please Install MicroSerializationLibrary.JSON or MicroserializionLibrary.MsgPack to use this package.

MSL.JSON Nuget Package

PM> NuGet\Install-Package MicroSerializationLibrary.JSON

MSL.MessagePack Nuget Package

PM> NuGet\Install-Package MicroSerializationLibrary.MessagePack

v2.1 Release Notes

You must Dispose all TcpClients/TcpServers manually. Otherwise, your application will remain open in the background.

On Application Exit call

 ThreadManager.Shutdown();
  • Multi-CPU Support at Runtime (No configuration required)
  • Fully Thread Safe and Concurrent
  • Host Caching for Improved Connection Performance
  • Standardized Type, Method, And Function Naming
  • ThreadManager Class to handle all Tcp Threading

Hundreds of Bugfixes Including

  • Disconnection Detection is now using Socket.Poll
  • Peer to Peer reliability increased by removing the need to get external IP from web server
  • Async Socket Accepting memory leak. Uses 10gb+ memory over a few hours
  • High CPU Usage at ConcurrentDictionaryExtensions.ValuesForAll changed to keypairvalues instead of cloning via .Values

2.0.0.33 Release Notes

Added SerializedObject class to support all types in Tcp Transmission.

Replaced all string buffering with byte array to allow for binary serializers.

Automatic Maximum Transmission Unit adjustment via Network Interface Card

Objects over MTU are now segmented automatically.

ISerializationProtocol MUST include an empty constructor.

Peer to peer functionality built for faster latency and direct communication between clients.

P2P TcpServer is automatically port forwarded using Mono.NAT UPNP.

Connect to the main server then, anytime after the TcpClient.OnIdentified Event start a P2P server.

private async void MyTcpClient_PeerConnected(object sender, PeerIdentification RemotePeer) {
 // Make sure it's not your own client.
 if (MyTcpClient.RemoteIdentity != null && RemotePeer.ID != MyTcpClient.RemoteIdentity.ID) {
 TcpServer P2P_Server = await RemotePeer.StartServer("ExampleServer");
 P2P_Server.Logging = true;
 P2P_Server.LogReceiveEvents = true;
 P2P_Server.LogSendEvents = true;
 P2P_Server.OnReceive += P2PServer_OnReceive;
 P2P_Server.OnDisconnected += P2PServer_OnDisconnected;
 P2P_Server.OnError += P2PServer_OnError;
 }
}

Then, on the other Remote Client Accept by handling the TcpClient_PeerConnectionRequest Event.


private async void MyTcpClient_PeerConnectionRequest(object sender, P2PServer Server) {
 // CHANGE THIS - Add UI which allows the user to accept the connection.
 TcpClient P2P_Client = await Server.Accept(true, "ExampleClient");
 P2P_Client.Logging = true;
 P2P_Client.LogReceiveEvents = true;
 P2P_Client.LogSendEvents = true;
 P2P_Client.OnReceive += P2PClient_OnReceive;
 P2P_Client.OnConnected += P2PClient_OnConnected;
 P2P_Client.OnDisconnected += P2PClient_OnDisconnected;
 P2P_Client.OnError += P2PClient_OnError;
}

Features also incude TcpClient.Send(PeerIdentification, Object) for easily sending indirectly to another client from a client without having to handle it on the server.

PeerRedirect can be canceled on the server inside the TcpServer.OnReceive via e.CancelPeerRedirect to True.

Debug/Console Logging added for all network events besides Send and Receive via TcpClient.Logging = True & TcpClient.LogToOutput = True etc..

Send and Receive events can be individually enabled via TcpClient.LogReceiveEvents etc...

Async TcpClient.Connect() w/ timeout (3 seconds) & AutoReconnect Option.

Real-World Examples

  • Chat servers
  • Data Transfer
  • Local Communication
  • Unity Multiplayer Development

All Serializers will only serialize Properties within each Serializable Class.

Note

MicroSerializationLibrary exposes the ISerializationProtocol interface which can be used to add another serializer.

Preferential use of Serializers

MsgPack Serializer

MsgPack is a fast serializer, which comes at the cost of stability.

Used when Performance is key in your application.

JSON Serializer

JSON is a serializer used by many, and will not fail.

While it is very accurate, JSON does not compare to MsgPack when it comes to performance.

Client & Server are Event Driven.

The events are executed on a separate thread.

C#

Serialization.JsonSerializer Serializer = new Serialization.JsonSerializer();
MicroSerializationLibrary.Networking.Client.TcpClient TcpClient;
MicroSerializationLibrary.Networking.Server.TcpServer TcpServer;

private const string Host = "127.0.0.1";
private const int Port = 7474;

// Handle the incoming object
private void TcpServer_OnReceive(ref ReceivedEventArgs e) {
 // Send The Client an Object
 TcpServer.Send(Client, MySerializableClass);

 // Send All Clients an Object
 TcpServer.Broadcast(MySerializableClass);

}

private void TcpClient_OnConnected(ConnectedEventArgs e) {
 TcpClient.Send(new AuthorizationRequestObject());
}

public SurroundingVoid() {
 // Creating a server.
 TcpServer = new Server.TcpServer(Serializer, Port);
 TcpServer.OnReceive += TcpServer_OnReceive;

 // '9999' being the max amount of pending connections allowed.
 TcpServer.Listen(9999);


 // Creating a client.
 TcpClient = new Client.TcpClient(Serializer);
 TcpClient.OnConnected += TcpClient_OnConnected;
 TcpClient.Connect("127.0.0.1", Port);
}

Contributing

Pull requests are welcome. For major changes, please open an issue first

to discuss what you would like to change.

License

MIT

Product Versions Compatible and additional computed target framework versions.
.NET net5.0 net5.0 was computed.  net5.0-windows net5.0-windows was computed.  net6.0 net6.0 was computed.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net6.0-windows7.0 net6.0-windows7.0 is compatible.  net6.0-windows8.0 net6.0-windows8.0 is compatible.  net6.0-windows10.0.17763 net6.0-windows10.0.17763 is compatible.  net6.0-windows10.0.18362 net6.0-windows10.0.18362 is compatible.  net6.0-windows10.0.19041 net6.0-windows10.0.19041 is compatible.  net6.0-windows10.0.20348 net6.0-windows10.0.20348 is compatible.  net6.0-windows10.0.22621 net6.0-windows10.0.22621 is compatible.  net6.0-windows10.0.26100 net6.0-windows10.0.26100 is compatible.  net7.0 net7.0 was computed.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net7.0-windows7.0 net7.0-windows7.0 is compatible.  net7.0-windows8.0 net7.0-windows8.0 is compatible.  net8.0 net8.0 was computed.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-browser1.0 net8.0-browser1.0 is compatible.  net8.0-ios net8.0-ios was computed.  net8.0-ios18.0 net8.0-ios18.0 is compatible.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-maccatalyst18.0 net8.0-maccatalyst18.0 is compatible.  net8.0-macos net8.0-macos was computed.  net8.0-macos15.0 net8.0-macos15.0 is compatible.  net8.0-tvos net8.0-tvos was computed.  net8.0-tvos18.0 net8.0-tvos18.0 is compatible.  net8.0-windows net8.0-windows was computed.  net8.0-windows7.0 net8.0-windows7.0 is compatible.  net8.0-windows8.0 net8.0-windows8.0 is compatible.  net8.0-windows10.0.17763 net8.0-windows10.0.17763 is compatible.  net8.0-windows10.0.18362 net8.0-windows10.0.18362 is compatible.  net8.0-windows10.0.19041 net8.0-windows10.0.19041 is compatible.  net8.0-windows10.0.20348 net8.0-windows10.0.20348 is compatible.  net8.0-windows10.0.22621 net8.0-windows10.0.22621 is compatible.  net8.0-windows10.0.26100 net8.0-windows10.0.26100 is compatible.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-browser1.0 net9.0-browser1.0 is compatible.  net9.0-ios net9.0-ios was computed.  net9.0-ios18.0 net9.0-ios18.0 is compatible.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-maccatalyst18.0 net9.0-maccatalyst18.0 is compatible.  net9.0-macos net9.0-macos was computed.  net9.0-macos15.0 net9.0-macos15.0 is compatible.  net9.0-tvos net9.0-tvos was computed.  net9.0-tvos18.0 net9.0-tvos18.0 is compatible.  net9.0-windows net9.0-windows was computed.  net9.0-windows7.0 net9.0-windows7.0 is compatible.  net9.0-windows8.0 net9.0-windows8.0 is compatible.  net9.0-windows10.0.17763 net9.0-windows10.0.17763 is compatible.  net9.0-windows10.0.18362 net9.0-windows10.0.18362 is compatible.  net9.0-windows10.0.19041 net9.0-windows10.0.19041 is compatible.  net9.0-windows10.0.20348 net9.0-windows10.0.20348 is compatible.  net9.0-windows10.0.22621 net9.0-windows10.0.22621 is compatible.  net9.0-windows10.0.26100 net9.0-windows10.0.26100 is compatible.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
.NET Core netcoreapp3.0 netcoreapp3.0 was computed.  netcoreapp3.1 netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 netstandard2.1 is compatible. 
MonoAndroid monoandroid monoandroid was computed. 
MonoMac monomac monomac was computed. 
MonoTouch monotouch monotouch was computed. 
Tizen tizen60 tizen60 was computed. 
Xamarin.iOS xamarinios xamarinios was computed. 
Xamarin.Mac xamarinmac xamarinmac was computed. 
Xamarin.TVOS xamarintvos xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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GitHub repositories

This package is not used by any popular GitHub repositories.

Async Socket Accepting memory leak. Uses 10gb+ memory over a few hours.
High CPU Usage at function ConcurrentDictionaryExtensions.ValuesForAll changed to enumerate keypairvalues rather than .Values