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dotnet add package MonoGame.QuakeConsole.WindowsDX --version 3.0.0
NuGet\Install-Package MonoGame.QuakeConsole.WindowsDX -Version 3.0.0
<PackageReference Include="MonoGame.QuakeConsole.WindowsDX" Version="3.0.0" />
<PackageVersion Include="MonoGame.QuakeConsole.WindowsDX" Version="3.0.0" />Directory.Packages.props
<PackageReference Include="MonoGame.QuakeConsole.WindowsDX" />Project file
paket add MonoGame.QuakeConsole.WindowsDX --version 3.0.0
#r "nuget: MonoGame.QuakeConsole.WindowsDX, 3.0.0"
#:package MonoGame.QuakeConsole.WindowsDX@3.0.0
#addin nuget:?package=MonoGame.QuakeConsole.WindowsDX&version=3.0.0Install as a Cake Addin
#tool nuget:?package=MonoGame.QuakeConsole.WindowsDX&version=3.0.0Install as a Cake Tool
Quake-style console allowing for in-game user input.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0-windows7.0 net6.0-windows7.0 is compatible. net7.0-windows net7.0-windows was computed. net8.0-windows net8.0-windows was computed. net9.0-windows net9.0-windows was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 3 NuGet packages that depend on MonoGame.QuakeConsole.WindowsDX:
| Package | Downloads |
|---|---|
|
MonoGame.QuakeConsole.PythonInterpreter.WindowsDX
Interpreter for executing console commands using a Python engine. |
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MonoGame.QuakeConsole.ManualInterpreter.WindowsDX
Interpreter for executing manually defined commands. |
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MonoGame.QuakeConsole.RoslynInterpreter.WindowsDX
Interpreter for executing console commands using a Roslyn scripting API. |
This package is not used by any popular GitHub repositories.