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This legacy SDL3-CS.Native.Shadercross package is no longer maintained. Use platform-specific SDL_shadercross packages instead: SDL3-CS.Windows.Shadercross, SDL3-CS.Linux.Shadercross, SDL3-CS.MacOS.Shadercross, SDL3-CS.Android.Shadercross, SDL3-CS.iOS.Shadercross, or SDL3-CS.tvOS.Shadercross version 3.0.0.1.
dotnet add package SDL3-CS.Native.Shadercross --version 3.0.0
NuGet\Install-Package SDL3-CS.Native.Shadercross -Version 3.0.0
<PackageReference Include="SDL3-CS.Native.Shadercross" Version="3.0.0" />
<PackageVersion Include="SDL3-CS.Native.Shadercross" Version="3.0.0" />Directory.Packages.props
<PackageReference Include="SDL3-CS.Native.Shadercross" />Project file
paket add SDL3-CS.Native.Shadercross --version 3.0.0
#r "nuget: SDL3-CS.Native.Shadercross, 3.0.0"
#:package SDL3-CS.Native.Shadercross@3.0.0
#addin nuget:?package=SDL3-CS.Native.Shadercross&version=3.0.0Install as a Cake Addin
#tool nuget:?package=SDL3-CS.Native.Shadercross&version=3.0.0Install as a Cake Tool
This package contains native SDL_shadercross libraries for SDL3-CS
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net7.0 net7.0 is compatible. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 is compatible. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 is compatible. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 4 NuGet packages that depend on SDL3-CS.Native.Shadercross:
| Package | Downloads |
|---|---|
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Brine2D.Rendering.SDL
SDL3 rendering implementation for Brine2D. Includes GPU renderer (alpha) and legacy renderer with texture loading, shader support, and TTF text rendering. |
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Blitter
Blitter - a .NET graphics library. Class wrappers around SDL3 for graphics, input, audio, and more. Bundles the core Blitter library, SkiaSharp-powered image loading and Skia rendering helpers, and the Blitter.Blocks2D / Blitter.Blocks3D scene layers. |
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Brine2D
Modern ECS-first 2D game engine for .NET 10 with ASP.NET-style patterns. Built on SDL3 with sprite batching, texture atlasing, spatial audio, particles, collision, UI framework, and post-processing effects. |
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Grape.Graphics
Grape - Graphics Programming Extensions. Class wrappers around SDL3 for graphics, input, audio, and more. Bundles the core Grape library, SkiaSharp-powered image loading and Skia rendering helpers, and the Grape.Jelly scene/sprite layer. |
This package is not used by any popular GitHub repositories.