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This legacy SDL3-CS.Native package is no longer maintained. Use platform-specific SDL packages instead: SDL3-CS.Windows, SDL3-CS.Linux, SDL3-CS.MacOS, SDL3-CS.Android, SDL3-CS.iOS, or SDL3-CS.tvOS version 3.4.10.1.
dotnet add package SDL3-CS.Native --version 3.4.2
NuGet\Install-Package SDL3-CS.Native -Version 3.4.2
<PackageReference Include="SDL3-CS.Native" Version="3.4.2" />
<PackageVersion Include="SDL3-CS.Native" Version="3.4.2" />Directory.Packages.props
<PackageReference Include="SDL3-CS.Native" />Project file
paket add SDL3-CS.Native --version 3.4.2
#r "nuget: SDL3-CS.Native, 3.4.2"
#:package SDL3-CS.Native@3.4.2
#addin nuget:?package=SDL3-CS.Native&version=3.4.2Install as a Cake Addin
#tool nuget:?package=SDL3-CS.Native&version=3.4.2Install as a Cake Tool
This package contains native SDL libraries for SDL3-CS.
| Package | SDL3 Version |
|---|---|
| SDL3-CS.Native | 3.4.2 |
| SDL3-CS.Native.Image | 3.4.2 |
| SDL3-CS.Native.Mixer | 3.4.2 |
| SDL3-CS.Native.TTF | 3.4.2 |
| SDL3-CS.Native.Shadercross | 3.4.2 |
| Platform | Architecture | Binary |
|---|---|---|
| Windows | x64 | SDL3.dll |
| Windows | ARM64 | SDL3.dll |
| Linux | x64 | libSDL3.so |
| Linux | ARM64 | libSDL3.so |
| macOS | x64 | libSDL3.dylib |
| macOS | ARM64 | libSDL3.dylib |
If you need to build the native libraries yourself (e.g., for a custom Linux distribution or specific glibc version), refer to the build workflows for build instructions.
Minimum glibc requirement: 2.28 (Ubuntu 18.04+)
For more detailed version compatibility information, see VERSIONS.md.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net7.0 net7.0 is compatible. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 is compatible. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 is compatible. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 5 NuGet packages that depend on SDL3-CS.Native:
| Package | Downloads |
|---|---|
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3DEngine
3D Game Engine - Vulkan - SDL3 - .NET 10 - C# 14 |
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Bliss
A fast, Cross-platform .NET 10 C# 14 Render Framework. |
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StreamLayout
Package Description |
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Brine2D.Rendering.SDL
SDL3 rendering implementation for Brine2D. Includes GPU renderer (alpha) and legacy renderer with texture loading, shader support, and TTF text rendering. |
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SmashFramework
A very simple framework for making games/graphical applications built on top of SDL3 |
This package is not used by any popular GitHub repositories.