![]() |
VOOZH | about |
dotnet add package Silk.NET.Input.Glfw --version 2.23.0
NuGet\Install-Package Silk.NET.Input.Glfw -Version 2.23.0
<PackageReference Include="Silk.NET.Input.Glfw" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Input.Glfw" Version="2.23.0" />Directory.Packages.props
<PackageReference Include="Silk.NET.Input.Glfw" />Project file
paket add Silk.NET.Input.Glfw --version 2.23.0
#r "nuget: Silk.NET.Input.Glfw, 2.23.0"
#:package Silk.NET.Input.Glfw@2.23.0
#addin nuget:?package=Silk.NET.Input.Glfw&version=2.23.0Install as a Cake Addin
#tool nuget:?package=Silk.NET.Input.Glfw&version=2.23.0Install as a Cake Tool
Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX.
Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!
Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
Proud to be an official project under the benevolent .NET Foundation umbrella.
This package contains Silk.NET's high-level, cross-platform human input abstractions.
Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!
With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!
This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 is compatible. net5.0-windows net5.0-windows was computed. net6.0 net6.0 was computed. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 netcoreapp2.0 was computed. netcoreapp2.1 netcoreapp2.1 was computed. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 is compatible. |
| .NET Standard | netstandard2.0 netstandard2.0 is compatible. netstandard2.1 netstandard2.1 is compatible. |
| .NET Framework | net461 net461 was computed. net462 net462 was computed. net463 net463 was computed. net47 net47 was computed. net471 net471 was computed. net472 net472 was computed. net48 net48 was computed. net481 net481 was computed. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen40 tizen40 was computed. tizen60 tizen60 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 4 NuGet packages that depend on Silk.NET.Input.Glfw:
| Package | Downloads |
|---|---|
|
Silk.NET.Input
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
|
Frank.Libraries.Gaming
Package Description |
|
|
SilkRay
A Raylib-compatible API built on Silk.NET with full NativeAOT support. Provides cross-platform 2D graphics, input handling, and audio capabilities with zero-cost abstractions. |
|
|
XYEngine
2D Game Engine based on code-only development. |
Showing the top 4 popular GitHub repositories that depend on Silk.NET.Input.Glfw:
| Repository | Stars |
|---|---|
|
tixl3d/tixl
TiXL is an open source software to create realtime motion graphics.
|
|
|
sinshu/managed-doom
A Doom port written in C#
|
|
|
ikpil/Box2D.NET
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
|
|
|
Pyrdacor/freeserf.net
Settlers 1 clone written in C#
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.23.0 | 42,023 | 1/23/2026 |
| 2.22.0 | 111,148 | 11/5/2024 |
| 2.21.0 | 52,950 | 4/23/2024 |
| 2.20.0 | 25,656 | 12/12/2023 |
| 2.19.0 | 9,405 | 11/14/2023 |
| 2.18.0 | 3,464 | 10/21/2023 |
| 2.17.1 | 21,161 | 4/9/2023 |
| 2.17.0 | 16,006 | 4/6/2023 |
| 2.16.0 | 23,722 | 8/2/2022 |
| 2.15.0 | 10,700 | 4/2/2022 |
| 2.14.0 | 4,086 | 3/15/2022 |
| 2.13.0 | 2,803 | 2/6/2022 |
| 2.12.0 | 7,650 | 1/7/2022 |
| 2.11.0 | 5,275 | 12/6/2021 |
| 2.10.1 | 1,404 | 11/10/2021 |
| 2.10.0 | 1,030 | 11/6/2021 |
| 2.9.0 | 2,016 | 10/5/2021 |
| 2.8.0 | 1,646 | 9/4/2021 |
| 2.7.0 | 1,510 | 8/9/2021 |
| 2.6.0 | 3,514 | 7/3/2021 |
Silk.NET Winter 2025 Update
- Added missing GenerateBoundingBoxes flag in Assimp. (thanks @LittleCodingFox)
- Added full coverage of AV1 and VP9 support in Vulkan Video bindings.
- Updated to Direct3D 12 Agility SDK 1.618.5.
- Updated to DirectStorage 1.3.0.
- Updated to Windows SDK 10.26100.
- Updated to Vulkan 1.4.336.
- Updated to OpenXR 1.1.54.
- Updated to Assimp 6.0.2.
- Updated to MoltenVK 1.4.1.
- Updated to OpenAL Soft 1.24.3.
- Updated to latest ANGLE.
- Updated to latest OpenGL specifications.
- Updated to latest OpenCL specifications.
- Updated to SDL 2.32.10 binaries.
- Updated dependency versions, reducing the number of overrides required to satisfy vulnerability scans.
- Removed manual `[RequiresLocationAttribute] in` in favour `ref readonly`.
- Fixed UTF-8 string marshalling for a specific OpenGL ShaderSource overload.
- Fixed erroneous mapping of the LeftDown joystick hat on the GLFW backend. (thanks @Spacelord-XaN)
- Fixed string SilkMarshal methods not respecting the platform-native definition of wide characters. (thanks @Exanite)
- Fixed PtrToStringArray ignoring encoding parameter. (thanks @Exanite)
- Fixed Android native library duplication, resulting in Android build failures.
- Fixed a marshalling exception when calling DelegateToPtr in some circumstances. (primarily NativeAOT, thanks @aquagoose)
- Fixed UTF-8 characters not being accepted in OpenAL bindings. (thanks @Morilli)
- Fixed native libraries not loading property on Pop!_OS. (thanks @WNP78)
- Fixed inconsistencies and bugs across matrices of different sizes. (thanks @otac0n)
- Fixed NullReferenceException in WGL. (thanks @Morilli)
- Fixed unknown key names resulting in an ImGui extension crash. (thanks @Tweety-Lab)
- Fixed a minor memory leak in GlfwPlatform/SdlPlatform IsApplicable checks. (thanks @Aragas)
- Miscellaneous bugfixes and improvements.
The Silk.NET team are hard at work on 3.0, with 2.X updates continuing with the support of contributors and sponsors.
Learn more at https://github.com/dotnet/Silk.NET