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dotnet add package Silk.NET.OpenAL.Soft.Native --version 1.23.1
NuGet\Install-Package Silk.NET.OpenAL.Soft.Native -Version 1.23.1
<PackageReference Include="Silk.NET.OpenAL.Soft.Native" Version="1.23.1" />
<PackageVersion Include="Silk.NET.OpenAL.Soft.Native" Version="1.23.1" />Directory.Packages.props
<PackageReference Include="Silk.NET.OpenAL.Soft.Native" />Project file
paket add Silk.NET.OpenAL.Soft.Native --version 1.23.1
#r "nuget: Silk.NET.OpenAL.Soft.Native, 1.23.1"
#:package Silk.NET.OpenAL.Soft.Native@1.23.1
#addin nuget:?package=Silk.NET.OpenAL.Soft.Native&version=1.23.1Install as a Cake Addin
#tool nuget:?package=Silk.NET.OpenAL.Soft.Native&version=1.23.1Install as a Cake Tool
Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX.
Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!
Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
Proud to be an official project under the benevolent .NET Foundation umbrella.
Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!
With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!
This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 was computed. net5.0-windows net5.0-windows was computed. net6.0 net6.0 was computed. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 netcoreapp2.0 was computed. netcoreapp2.1 netcoreapp2.1 was computed. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 netstandard2.0 is compatible. netstandard2.1 netstandard2.1 was computed. |
| .NET Framework | net461 net461 is compatible. net462 net462 was computed. net463 net463 was computed. net47 net47 was computed. net471 net471 was computed. net472 net472 was computed. net48 net48 was computed. net481 net481 was computed. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen40 tizen40 was computed. tizen60 tizen60 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 5 NuGet packages that depend on Silk.NET.OpenAL.Soft.Native:
| Package | Downloads |
|---|---|
|
Jypeli.NET
Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä. |
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DotFeather
A lightweight, extensible and easy game engine. |
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Promete
A 2D-specified, lightweight, extensible and easy-to-use game engine. |
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SimulationFramework.Desktop
The desktop environment for SimulationFramework. |
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DrippyAL
A wrapper for OpenAL to simplify audio playback |
Showing the top 5 popular GitHub repositories that depend on Silk.NET.OpenAL.Soft.Native:
| Repository | Stars |
|---|---|
|
b-editor/beutl
Cross-platform video editing (compositing) software.
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ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
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Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
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sinshu/meltysynth
A SoundFont MIDI synthesizer for .NET
|
Silk.NET April 2024 Update
- Added nint overloads for the cases where OpenGL represents a native-sized integer as a void pointer.
- Added support for executing Windowing loops during repaint and drag events on GLFW in some cases. (thanks @otac0n)
- Added a distinction between "unset" (-1) and "default" (null) for Windowing depth/stencil buffer bits, defaulting to 24/8 on all platforms unless overridden.
- Added support for 64-bit Arm Linux for Assimp, GLFW (+ Windowing & Input), OpenAL Soft, SDL, Vkd3d, Vulkan Loader, SwiftShader, and WGPU. (thanks @alexrp)
- Added support for Apple Silicon Macs for OpenAL Soft, Vulkan Loader, and SwiftShader. (thanks @alexrp)
- Added support for 32-bit Arm Linux for Assimp, GLFW, OpenAL Soft, SDL, Shaderc, SPIR-V Cross, SPIR-V Reflect, Vkd3d, SwiftShader, and WGPU. (thanks @alexrp)
- Added support for 64-bit Windows on Arm for Assimp, OpenAL Soft, VulkanLoader, and SwiftShader. (thanks @alexrp)
- Added limited native library support (SPIR-V Tools and Shaderc) for glibc versions as old as 2.17 on Linux platforms.
- Added support for new standard cursor shapes in Input and GLFW.
- Updated to use `ref readonly` instead of `in`.
- Updated to OpenXR 1.1.36.
- Updated to DirectStorage 1.2.2.
- Updated to Vulkan 1.3.281.
- Updated to SDL 2.30.1.
- Updated to latest OpenCL specifications.
- Updated to latest SPIR-V Reflect.
- Updated to latest WebGPU/Dawn/WGPU headers.
- Updated Vkd3d native binaries.
- Fixed string marshalling occasionally resulting in memory access violations on newer .NET 8 versions.
- Fixed Windowing crashing on .NET Framework builds with prefer 32-bit set using GLFW.
- Fixed extension loading generic type usage issues with full IL trimming enabled.
- Fixed erroneous BreakneckLock acquisition logic slowing input events on mobile/SDL. (thanks @ZingBallyhoo)
- Fixed windowing losing events when using multiple windows on desktop with the mobile/SDL implementation. (thanks @ZingBallyhoo)
- Fixed some packages not referencing their native counterparts where appropriate. (thanks @alexrp)
- Fixed Input events for standalone joysticks not being tracked on GLFW.
- Fixed Input events no longer being tracked after 3-10 reopens of the same window on GLFW.
- Fixed V-Sync configuration not persisting over window state changes in Windowing.
- Fixed Circle.Contains erroneously comparing the squared vector distance from its center against its non-squared radius. (thanks @djoyahoy)
After this update:
- Apple Silicon support is complete except for missing ANGLE binaries.
- Arm Linux support is complete except for missing DXVK, ANGLE, and Vulkan Loader (missing on 32-bit only) binaries.
- 64-bit Windows on Arm support is complete except for missing DXVK and ANGLE binaries.
- 32-bit Windows on Arm remains unsupported except for DirectStorage.