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dotnet add package Sinkers.Veldrid.SPIRV --version 2.0.6
NuGet\Install-Package Sinkers.Veldrid.SPIRV -Version 2.0.6
<PackageReference Include="Sinkers.Veldrid.SPIRV" Version="2.0.6" />
<PackageVersion Include="Sinkers.Veldrid.SPIRV" Version="2.0.6" />Directory.Packages.props
<PackageReference Include="Sinkers.Veldrid.SPIRV" />Project file
paket add Sinkers.Veldrid.SPIRV --version 2.0.6
#r "nuget: Sinkers.Veldrid.SPIRV, 2.0.6"
#:package Sinkers.Veldrid.SPIRV@2.0.6
#addin nuget:?package=Sinkers.Veldrid.SPIRV&version=2.0.6Install as a Cake Addin
#tool nuget:?package=Sinkers.Veldrid.SPIRV&version=2.0.6Install as a Cake Tool
Veldrid.SPIRV is an extension library for Veldrid that provides support for loading SPIR-V bytecode for all Veldrid backends.
The easiest way to use Veldrid.SPIRV is through the extension methods it provides for the ResourceFactory type.
byte[] vertexShaderSpirvBytes = File.ReadAllBytes("myshader.vert.spv");
byte[] fragmentShaderSpirvBytes = File.ReadAllBytes("myshader.vert.spv");
Shader[] shaders = factory.CreateFromSpirv(
new ShaderDescription(ShaderStages.Vertex, vertexShaderSpirvBytes, "main"),
new ShaderDescription(ShaderStages.Fragment, vertexShaderSpirvBytes, "main"));
// Use "shaders" array to construct a Pipeline
You can also directly load GLSL source code and do the same as above. Behind the scenes, Veldrid.SPIRV will compile the GLSL to SPIR-V and then perform the cross-compile to the target language.
Although HLSL and OpenGL-style GLSL do not support SPIR-V Specialization Constants, you can use Veldrid.SPIRV to "specialize" the shader before the target source code is actually emitted. Set CrossCompileOptions.Specializations with an array of SpecializationConstant values to accomplish this.
Veldrid.SPIRV is implemented primarily as a native library, interfacing with SPIRV-Cross and shaderc. There are build scripts in the root of the repository which can be used to automatically build the native library for your platform.
Native build requirements:
Pre-built binaries are bundled in the NuGet package for the following operating systems:
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 net9.0 is compatible. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| MonoAndroid | monoandroid10 monoandroid10 is compatible. |
| Xamarin.iOS | xamarinios10 xamarinios10 is compatible. |
Showing the top 1 NuGet packages that depend on Sinkers.Veldrid.SPIRV:
| Package | Downloads |
|---|---|
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Sinkers.Veldrid
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications. |
This package is not used by any popular GitHub repositories.