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dotnet add package SoundTouch.Net --version 2.3.2
NuGet\Install-Package SoundTouch.Net -Version 2.3.2
<PackageReference Include="SoundTouch.Net" Version="2.3.2" />
<PackageVersion Include="SoundTouch.Net" Version="2.3.2" />Directory.Packages.props
<PackageReference Include="SoundTouch.Net" />Project file
paket add SoundTouch.Net --version 2.3.2
#r "nuget: SoundTouch.Net, 2.3.2"
#:package SoundTouch.Net@2.3.2
#addin nuget:?package=SoundTouch.Net&version=2.3.2Install as a Cake Addin
#tool nuget:?package=SoundTouch.Net&version=2.3.2Install as a Cake Tool
The SoundTouch library is originally written by Olli Parviainen in c++.
Although a .NET wrapper library is available, this library aims to be a complete rewrite in C#
It is an open-source audio processing library that allows changing the sound tempo, pitch and playback rate parameters independently from each other:
* Change tempo while maintaining the original pitch
* Change pitch while maintaining the original tempo
* Change playback rate that affects both tempo and pitch at the same time
* Change any combination of tempo/pitch/rate
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 was computed. net5.0-windows net5.0-windows was computed. net6.0 net6.0 was computed. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp1.0 netcoreapp1.0 was computed. netcoreapp1.1 netcoreapp1.1 was computed. netcoreapp2.0 netcoreapp2.0 was computed. netcoreapp2.1 netcoreapp2.1 is compatible. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 was computed. |
| .NET Standard | netstandard1.1 netstandard1.1 is compatible. netstandard1.2 netstandard1.2 was computed. netstandard1.3 netstandard1.3 was computed. netstandard1.4 netstandard1.4 was computed. netstandard1.5 netstandard1.5 was computed. netstandard1.6 netstandard1.6 was computed. netstandard2.0 netstandard2.0 is compatible. netstandard2.1 netstandard2.1 is compatible. |
| .NET Framework | net45 net45 is compatible. net451 net451 was computed. net452 net452 was computed. net46 net46 was computed. net461 net461 is compatible. net462 net462 was computed. net463 net463 was computed. net47 net47 was computed. net471 net471 was computed. net472 net472 was computed. net48 net48 was computed. net481 net481 was computed. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen30 tizen30 was computed. tizen40 tizen40 was computed. tizen60 tizen60 was computed. |
| Universal Windows Platform | uap uap was computed. uap10.0 uap10.0 was computed. |
| Windows Phone | wpa81 wpa81 was computed. |
| Windows Store | netcore netcore was computed. netcore45 netcore45 was computed. netcore451 netcore451 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 5 NuGet packages that depend on SoundTouch.Net:
| Package | Downloads |
|---|---|
|
SoundTouch.Net.NAudioSupport
This library allows to apply SoundTouch library effects on an NAudio WaveStream. Features: * Broad adjustment parameter ranges: -- Tempo & Playback Rate adjustable in range -95% .. +5000% -- The sound Pitch (key) adjustable in range -60 .. +60 semitones (+- 5 octaves). * SoundStretch uses the SoundTouch.NET library routines for the audio procesing. |
|
|
SoundTouch.Net.NAudioSupport.Core
This library allows to apply SoundTouch library effects on an NAudio WaveStream. Features: * Broad adjustment parameter ranges: -- Tempo & Playback Rate adjustable in range -95% .. +5000% -- The sound Pitch (key) adjustable in range -60 .. +60 semitones (+- 5 octaves). * SoundStretch uses the SoundTouch.NET library routines for the audio procesing. |
|
|
SoundTouch.Net.NAudio
An NAudio IWaveProvider that passes another IWaveProvider's stream through the SoundTouch library. |
|
|
Sonora
.NET Audio Framework for audio and MIDI playback, editing, and plugin integration. |
|
|
Aura.NET
.NET Audio Framework for audio and MIDI playback, editing, and plugin integration. |
This package is not used by any popular GitHub repositories.
* Updated the source-code to be in line with the 2.1.2 c++ release.
* Disable anti-alias filter when switch
SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER defined because anti-alias
filter cause slight click if the rate change crosses zero during
processing
* Rewrite of the Beats-per-Minute analysis algorithm for more reliable BPM detection
* Migrated project files to sdk-style format
* Migrated to use C# 8 syntax
* Packaged library for .net standard, .net framework and .net core
* Replaced function parameter value asserts with runtime exceptions
* Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes
* Fixed issue that added brief sequence of silence to beginning of output audio
* Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown
* Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm
* Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream.
* Added C# example application that uses SoundTouch.NET library for processing mp3 files.