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dotnet add package SpirvReflector --version 0.2.5
NuGet\Install-Package SpirvReflector -Version 0.2.5
<PackageReference Include="SpirvReflector" Version="0.2.5" />
<PackageVersion Include="SpirvReflector" Version="0.2.5" />Directory.Packages.props
<PackageReference Include="SpirvReflector" />Project file
paket add SpirvReflector --version 0.2.5
#r "nuget: SpirvReflector, 0.2.5"
#:package SpirvReflector@0.2.5
#addin nuget:?package=SpirvReflector&version=0.2.5Install as a Cake Addin
#tool nuget:?package=SpirvReflector&version=0.2.5Install as a Cake Tool
<p align="center"><img src="icon.png" width="400px" height="400px"/></p>
A pure C# implementation SPIR-V reflection. Provides binding and statistical information about SPIR-V shader bytecode, which is great for generating automatic pipeline bindings aiding debug/analysis.
A massive thank you to some of our sponsors:
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 is compatible. net5.0-windows net5.0-windows was computed. net6.0 net6.0 is compatible. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 is compatible. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 1 NuGet packages that depend on SpirvReflector:
| Package | Downloads |
|---|---|
|
Molten.Graphics.Vulkan
The start of an open-source, cross-platform game engine, written in C# |
Showing the top 1 popular GitHub repositories that depend on SpirvReflector:
| Repository | Stars |
|---|---|
|
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
Improved name checks of generated opcode enums
Added available mappings for extension opcodes