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URL: https://www.nuget.org/packages/Synesthesia.Editor/

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Synesthesia.Editor 2026.3.9.4

dotnet add package Synesthesia.Editor --version 2026.3.9.4
 
 
NuGet\Install-Package Synesthesia.Editor -Version 2026.3.9.4
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Synesthesia.Editor" Version="2026.3.9.4" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Synesthesia.Editor" Version="2026.3.9.4" />
 
Directory.Packages.props
<PackageReference Include="Synesthesia.Editor" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Synesthesia.Editor --version 2026.3.9.4
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Synesthesia.Editor, 2026.3.9.4"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Synesthesia.Editor@2026.3.9.4
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Synesthesia.Editor&version=2026.3.9.4
 
Install as a Cake Addin
#tool nuget:?package=Synesthesia.Editor&version=2026.3.9.4
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Synesthesia Engine

👁 Language
👁 License

Synesthesia is a game engine written on top of Raylib (in the future, may discontinue raylib to support multi-renderer architecture)

The architecture and workflow is inspired by the osu!framework

Capabilities:

  • Multithreaded architecture
    • Render, Update, Input and Audio are on seperate threads. Input and Audio threads run at 1000 fps, Update thread runs at double fps of Render thread
  • Improved Audio
    • Synesthesia utilizes the BASS library for audio instead of built-in raylib audio which allows for better control, lower latency and Wasapi support
  • Powerful flow layout system for 2d which allows for making complex UIs very easily

3D is work in progress (the whole engine is)

Product Versions Compatible and additional computed target framework versions.
.NET net8.0 net8.0 is compatible.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.3.9.4 117 3/9/2026
2026.3.4.3 106 3/4/2026
2026.3.3.2 108 3/3/2026
2026.2.17.1 111 2/17/2026