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dotnet add package Tedd.RandomUtils --version 1.0.6
NuGet\Install-Package Tedd.RandomUtils -Version 1.0.6
<PackageReference Include="Tedd.RandomUtils" Version="1.0.6" />
<PackageVersion Include="Tedd.RandomUtils" Version="1.0.6" />Directory.Packages.props
<PackageReference Include="Tedd.RandomUtils" />Project file
paket add Tedd.RandomUtils --version 1.0.6
#r "nuget: Tedd.RandomUtils, 1.0.6"
#:package Tedd.RandomUtils@1.0.6
#addin nuget:?package=Tedd.RandomUtils&version=1.0.6Install as a Cake Addin
#tool nuget:?package=Tedd.RandomUtils&version=1.0.6Install as a Cake Tool
var rnd = new Random();
bool val1 = rnd.NextBoolean();
sbyte val2 = rnd.NextSByte();
byte val3 = rnd.NextByte();
short val4 = rnd.NextInt16();
ushort val5 = rnd.NextUInt16();
int val6 = rnd.NextInt32();
uint val7 = rnd.NextUInt32();
long val8 = rnd.NextInt64();
ulong val9 = rnd.NextUInt64();
float val10 = rnd.NextFloat();
string val11 = rnd.NextString("abcdefg", 8);
Thread safe random.
bool val1 = ConcurrentRandom.NextBoolean();
sbyte val2 = ConcurrentRandom.NextSByte();
byte val3 = ConcurrentRandom.NextByte();
short val4 = ConcurrentRandom.NextInt16();
ushort val5 = ConcurrentRandom.NextUInt16();
int val6 = ConcurrentRandom.NextInt32();
uint val7 = ConcurrentRandom.NextUInt32();
long val8 = ConcurrentRandom.NextInt64();
ulong val9 = ConcurrentRandom.NextUInt64();
float val10 = ConcurrentRandom.NextFloat();
string val11 = ConcurrentRandom.NextString("abcdefg", 8);
ConcurrentRandom.NextBytes(byteArray);
using rnd = new CryptoRandom();
bool val1 = rnd.NextBoolean();
sbyte val2 = rnd.NextSByte();
byte val3 = rnd.NextByte();
short val4 = rnd.NextInt16();
ushort val5 = rnd.NextUInt16();
int val6 = rnd.NextInt32();
uint val7 = rnd.NextUInt32();
long val8 = rnd.NextInt64();
ulong val9 = rnd.NextUInt64();
float val10 = rnd.NextFloat();
string val11 = rnd.NextString("abcdefg", 8);
rnd.NextBytes(byteArray);
Thread safe crypto strength random.
bool val1 = ConcurrentCryptoRandom.NextBoolean();
sbyte val2 = ConcurrentCryptoRandom.NextSByte();
byte val3 = ConcurrentCryptoRandom.NextByte();
short val4 = ConcurrentCryptoRandom.NextInt16();
ushort val5 = ConcurrentCryptoRandom.NextUInt16();
int val6 = ConcurrentCryptoRandom.NextInt32();
uint val7 = ConcurrentCryptoRandom.NextUInt32();
long val8 = ConcurrentCryptoRandom.NextInt64();
ulong val9 = ConcurrentCryptoRandom.NextUInt64();
float val10 = ConcurrentCryptoRandom.NextFloat();
string val11 = ConcurrentCryptoRandom.NextString("abcdefg", 8);
ConcurrentCryptoRandom.NextBytes(byteArray);
using rnd = new FastRandom();
bool val1 = rnd.NextBoolean();
sbyte val2 = rnd.NextSByte();
byte val3 = rnd.NextByte();
short val4 = rnd.NextInt16();
ushort val5 = rnd.NextUInt16();
int val6 = rnd.NextInt32();
uint val7 = rnd.NextUInt32();
long val8 = rnd.NextInt64();
ulong val9 = rnd.NextUInt64();
float val10 = rnd.NextFloat();
string val11 = rnd.NextString("abcdefg", 8);
rnd.NextBytes(byteArray);
Drop-in replacement for System.Random that gets more random data from Cryptographic Service Provider.
Works exactly like System.Random, except you may want to dispose of it when you are done. (If you don't dispose of it, the destructor will do it for you upon garbage collect.)
var rnd = new CryptoRandom();
var dice = rnd.Next(1, 7); // A random number between 1 and 6 inclusive
rnd.Dispose();
Or with using:
using (var rnd = new CryptoRandom()) {
var percent = rnd.NextDouble() * 100;
Console.WriteLine($"You are {percent}% done, please wait...");
}
Note that it is recommended to create a shared Random object, and in case of multiple threads use synchronized access to generate random data.
public static class Main {
public static CryptoRandom Rnd = new CryptoRandomRandom();
public static void Start() {
int dice;
lock (Rnd)
dice = Rnd.Next(1, 7); // A random number between 1 and 6 inclusive
}
}
Each execution is 1.000.000 calculation of random + loop overhead. So 2.381 ms / 1M is 0.002381 ms per calculation = 2.381 us (microseconds). In case of FastRandom the loop overhead may account for around 50% of the time.
BenchmarkDotNet=v0.12.0, OS=Windows 10.0.18363
AMD Ryzen 9 3950X, 1 CPU, 32 logical and 16 physical cores
.NET Core SDK=3.1.101
[Host] : .NET Core 3.1.1 (CoreCLR 4.700.19.60701, CoreFX 4.700.19.60801), X64 RyuJIT
x64 .Net Core 3.1 Ryu : .NET Core 3.1.1 (CoreCLR 4.700.19.60701, CoreFX 4.700.19.60801), X64 RyuJIT
Job=x64 .Net Core 3.1 Ryu Jit=RyuJit Platform=X64
Runtime=.NET Core 3.1 Force=True InvocationCount=1
IterationCount=100 LaunchCount=1 UnrollFactor=1
WarmupCount=15
| Method | Mean | Error | StdDev | Median | Min | Max | P95 | P90 | Iterations | Op/s | Ratio | RatioSD | Baseline | Gen 0 | Gen 1 | Gen 2 | Allocated | TotalIssues/Op | BranchInstructions/Op | BranchMispredictions/Op |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| FastRandom | 2.381 ms | 0.0019 ms | 0.0055 ms | 2.380 ms | 2.372 ms | 2.394 ms | 2.392 ms | 2.387 ms | 95.00 | 420.08 | 0.32 | 0.00 | No | - | - | - | - | 4,081,116 | 1,053,191 | 31,383 |
| SystemRandom | 7.331 ms | 0.0048 ms | 0.0125 ms | 7.330 ms | 7.312 ms | 7.373 ms | 7.350 ms | 7.348 ms | 78.00 | 136.41 | 1.00 | 0.00 | Yes | - | - | - | - | 17,775,692 | 5,953,001 | 353,063 |
| CryptoRandom | 7.486 ms | 0.0042 ms | 0.0108 ms | 7.485 ms | 7.467 ms | 7.526 ms | 7.506 ms | 7.499 ms | 77.00 | 133.58 | 1.02 | 0.00 | No | - | - | - | - | 17,813,788 | 5,968,906 | 354,385 |
| ConcurrentRandom | 30.236 ms | 0.0179 ms | 0.0529 ms | 30.218 ms | 30.161 ms | 30.390 ms | 30.355 ms | 30.303 ms | 100.00 | 33.07 | 4.12 | 0.01 | No | - | - | - | - | 66,216,751 | 22,077,440 | 1,261,947 |
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 is compatible. net5.0-windows net5.0-windows was computed. net6.0 net6.0 was computed. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 netcoreapp2.0 was computed. netcoreapp2.1 netcoreapp2.1 was computed. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 is compatible. |
| .NET Standard | netstandard2.0 netstandard2.0 is compatible. netstandard2.1 netstandard2.1 is compatible. |
| .NET Framework | net461 net461 was computed. net462 net462 is compatible. net463 net463 was computed. net47 net47 was computed. net471 net471 was computed. net472 net472 was computed. net48 net48 was computed. net481 net481 was computed. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen40 tizen40 was computed. tizen60 tizen60 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 1 NuGet packages that depend on Tedd.RandomUtils:
| Package | Downloads |
|---|---|
|
GameFrameX.Utility
GameFrameX.Utility,GameFrameX 框架的基础设施框架库.框架文档主页: https://gameframex.doc.alianblank.com |
This package is not used by any popular GitHub repositories.
Added ConcurrentCryptoRandom.
Added FastRandom based on Lehmer which is 70% faster than System.Random.
Increased speed of ConcurrentRandom by 25% by avoiding ThreadLocal.
Increased speed of