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Tornseglare.XBoxController 1.0.4

dotnet add package Tornseglare.XBoxController --version 1.0.4
 
 
NuGet\Install-Package Tornseglare.XBoxController -Version 1.0.4
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Tornseglare.XBoxController" Version="1.0.4" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Tornseglare.XBoxController" Version="1.0.4" />
 
Directory.Packages.props
<PackageReference Include="Tornseglare.XBoxController" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Tornseglare.XBoxController --version 1.0.4
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Tornseglare.XBoxController, 1.0.4"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Tornseglare.XBoxController@1.0.4
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Tornseglare.XBoxController&version=1.0.4
 
Install as a Cake Addin
#tool nuget:?package=Tornseglare.XBoxController&version=1.0.4
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

XBoxController

Using the Vortice.Windows nuget, see https://github.com/amerkoleci/Vortice.Windows for more examples.

For a working and more up-to-date demo, please see the XBoxController_Tests project here: https://github.com/tornseglare/XBoxController/tree/main/XBoxController_Tests

How to use

using Vortice.XInput;
using MASK;

// Starts a task which periodically look for newly connected controllers.
XBoxControllerPoller.StartPolling();

// Somewhere in your game/app:
if (XBoxControllerPoller.xBoxControllers.Count > 0)
{
 // Once a controller has been detected and added by the XBoxControllerPoller, it will always remain. 
 XBoxController controller = XBoxControllerPoller.xBoxControllers[0];
 
 if (controller.Connected)
 {
 if (controller.Update())
 {
 if (controller.JustPressedA)
 {
 // A button just got pressed.
 }
 
 if(controller.JustReleasedA)
 {
 // A button just got released.
 }

 if (controller.RightTrigger > Gamepad.TriggerThreshold)
 {
 // Using the Vortice.XInput functionality here.
 if (XInput.SetVibration(controller.UserIndex, 0.0f, controller.RightTrigger / 255.0f) == false)
 {
 Console.WriteLine("Device not connected!");
 }
 }
 }

 // Regardless of if Update() returns true or false you can always check the current state. 
 // (Not with the JustPressed/ReleasedXYZs though, these changes only when Update() has detected a change and returns true, naturally.)
 if(controller.A)
 {
 // The A button is pressed.
 }
 }
}


// Somewhere in your code during exiting the app you should terminate the polling task.
XBoxControllerPoller.StopPolling();

Use the connected/reconnected event

using Vortice.XInput;
using MASK;

// Somewhere in your setup.
XBoxControllerPoller.XBoxControllerEvent += XBoxControllerPoller_XBoxControllerEvent;
XBoxControllerPoller.StartPolling();

// Your event listener function.
void XBoxControllerPoller_XBoxControllerEvent(XBoxController xBoxController, XBoxControllerEventState state)
{
 if(state == XBoxControllerEventState.Connected)
 {
 Console.WriteLine($"Controller {xBoxController.UserIndex} connected!");
 }
 else if(state == XBoxControllerEventState.Reconnected)
 {
 Console.WriteLine($"Controller {xBoxController.UserIndex} reconnected!");
 }
 else if(state == XBoxControllerEventState.Disconnected)
 {
 // Player/User has disconnected the controller. Urge them to reconnect it.
 Console.WriteLine($"Controller {daController!.UserIndex} disconnected!");
 }	 
}
Product Versions Compatible and additional computed target framework versions.
.NET net6.0 net6.0 is compatible.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net7.0 net7.0 was computed.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net8.0 net8.0 was computed.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.0.4 497 4/7/2023
1.0.3 377 3/21/2023
1.0.2 381 3/14/2023
1.0.1 400 3/10/2023
1.0.0 382 3/10/2023

disconnected event added