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UnityAsset.NET.Core 0.1.0

dotnet add package UnityAsset.NET.Core --version 0.1.0
 
 
NuGet\Install-Package UnityAsset.NET.Core -Version 0.1.0
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UnityAsset.NET.Core" Version="0.1.0" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="UnityAsset.NET.Core" Version="0.1.0" />
 
Directory.Packages.props
<PackageReference Include="UnityAsset.NET.Core" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add UnityAsset.NET.Core --version 0.1.0
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: UnityAsset.NET.Core, 0.1.0"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package UnityAsset.NET.Core@0.1.0
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=UnityAsset.NET.Core&version=0.1.0
 
Install as a Cake Addin
#tool nuget:?package=UnityAsset.NET.Core&version=0.1.0
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

UnityAsset.NET


👁 MIT
👁 NuGet Stats

A .NET library undergoing active refactoring, currently focused on high-performance parsing and reading of Unity Engine asset files.

Only support Unity 2017.x or later.

Features


BundleFile

  • Parsing and Reading
  • Serialization
  • (Will be re-introduced in a future version)
  • Calculate/Patch crc32

SerializedFile

  • Parsing and Reading
  • Serialization
  • (Temporarily removed)

Asset

  • Parsing based on TypeTree
  • (Temporarily removed)
  • (Temporarily removed)

Examples


Unity CN Decryption

To load BundleFile with Unity CN Encryption, there are two ways.

// Hex string format (32 characters)
Setting.DefaultUnityCNKey = "587865636f6472506547616b61326536"; // Represents "XxecodrPeGaka2e6" in hex
BundleFile bf = new BundleFile( @"path to your bundlefile");

or

// Plain string format (16 characters)
BundleFile bf = new BundleFile( @"path to your bundlefile", "XxecodrPeGaka2e6");
// Temporarily removed
bf.Serialize(@"path to save file", CompressionType.Lz4HC, CompressionType.Lz4HC);

Stripped Version

Some BundleFile's version may be stripped, to load those file you can set a specific version

Setting.DefaultUnityVerion = "2020.3.48f1"

Roadmap

  • v0.4: Re-architect and re-implement a robust and flexible serialization API.
  • v0.5: Re-introduce patching capabilities based on the new object model.

Credits


This project stands on the shoulders of these amazing open-source projects:

Product Versions Compatible and additional computed target framework versions.
.NET net5.0 net5.0 was computed.  net5.0-windows net5.0-windows was computed.  net6.0 net6.0 was computed.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net7.0 net7.0 was computed.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net8.0 net8.0 is compatible.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 is compatible.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 is compatible.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
.NET Core netcoreapp3.0 netcoreapp3.0 was computed.  netcoreapp3.1 netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 netstandard2.1 is compatible. 
MonoAndroid monoandroid monoandroid was computed. 
MonoMac monomac monomac was computed. 
MonoTouch monotouch monotouch was computed. 
Tizen tizen60 tizen60 was computed. 
Xamarin.iOS xamarinios xamarinios was computed. 
Xamarin.Mac xamarinmac xamarinmac was computed. 
Xamarin.TVOS xamarintvos xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on UnityAsset.NET.Core:

Package Downloads
UnityAsset.NET

A work-in-progress .NET library for parsing/serializing/patching Unity Engine asset files.

UnityAsset.NET.BundleFiles

BundleFile support for UnityAsset.NET.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 170 3/5/2026