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UniversalSceneDescription 7.3.4

dotnet add package UniversalSceneDescription --version 7.3.4
 
 
NuGet\Install-Package UniversalSceneDescription -Version 7.3.4
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UniversalSceneDescription" Version="7.3.4" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="UniversalSceneDescription" Version="7.3.4" />
 
Directory.Packages.props
<PackageReference Include="UniversalSceneDescription" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add UniversalSceneDescription --version 7.3.4
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: UniversalSceneDescription, 7.3.4"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package UniversalSceneDescription@7.3.4
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=UniversalSceneDescription&version=7.3.4
 
Install as a Cake Addin
#tool nuget:?package=UniversalSceneDescription&version=7.3.4
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

👁 Universal Scene Description for .NET

Universal Scene Description for .NET

👁 GitHub Packages
👁 Platform
👁 .NET 10

Pixar's OpenUSD - Universal Scene Description - packaged as a single, drop-in NuGet for .NET 10. Bundles the managed bindings, the native USD runtime, and the Pixar plugin tree under the standard runtimes/<rid>/native/ NuGet convention, so the .NET SDK automatically deploys everything into your output folder. No build steps, no environment variables, no plugin registration code.

USD is a high-performance extensible software platform for collaboratively constructing animated 3D scenes, designed to meet the needs of large-scale film and visual effects production.


Install

dotnet add package UniversalSceneDescription

Quick start

using UniversalSceneDescription;
using pxr;

// Configures the native loader and registers the bundled Pixar plugin tree.
// Idempotent and thread-safe - call once at startup.
UsdRuntime.Initialize();

using var stage = UsdStage.CreateNew("hello.usda");
UsdGeomXform.Define(stage, new SdfPath("/Hello"));
UsdGeomSphere.Define(stage, new SdfPath("/Hello/World"));
stage.Save();

That's it. The UsdRuntime.Initialize() call points USD at the usd/ plugin folder that the .NET SDK dropped next to your executable, and makes sure the OS loader can resolve the native DLLs.

What's in the box

Component Source Where it lands
Managed USD.NET.dll (pxr.* SWIG bindings) Unity com.unity.usd.core lib/net10.0/
Native USD runtime (usd_*, UsdCs, tbb, Imath, Alembic, per platform extension) Pixar OpenUSD (Unity com.unity.usd.core distribution) runtimes/<rid>/native/
Pixar plugin tree (plugInfo.json + generated schemas for usdGeom, usdShade, usdSkel, usdLux, usdPhysics, usdRender, …) Pixar OpenUSD runtimes/<rid>/native/usd/
UniversalSceneDescription.UsdRuntime helper this package UniversalSceneDescription namespace

The .NET SDK auto-deploys everything under runtimes/<rid>/native/ to your build output (preserving the usd/ subdirectory layout) - dotnet run, dotnet test, and dotnet publish all just work.

Configuration

Override the plugin location at runtime:

UsdRuntime.Initialize(
 pluginPath: "/custom/path/to/usd",
 nativeLibraryDirectory: "/custom/path/to/native");

To suppress the bundled native runtime entirely (rare - only useful if you ship your own USD build):

<PackageReference Include="UniversalSceneDescription" Version="7.1.0">
 <ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>

Opt out of the automatic plugin-tree staging (rare - only needed if you want to stage the usd/ plugin folder somewhere other than next to the executable, or you ship your own USD build):

<PropertyGroup>
 <DisableUsdPluginStaging>true</DisableUsdPluginStaging>
</PropertyGroup>

Supported runtimes

Runtime Identifier (RID) Status Native assets path
win-x64 ✅ Shipping runtimes/win-x64/native/
linux-x64 ✅ Shipping runtimes/linux-x64/native/
osx-x64 ✅ Shipping runtimes/osx-x64/native/
osx-arm64 ✅ Shipping runtimes/osx-arm64/native/

The csproj globs runtimes/**/*, so refreshing any per-RID folder with a newer platform USD build is enough to ship updated native support - no csproj edit needed. Each per-RID folder includes runtime notes and currently ships binaries from Unity's com.unity.usd.core plugin distribution.

UsdRuntime itself is fully cross-platform: on Linux it prepends the native directory to LD_LIBRARY_PATH, on macOS to DYLD_LIBRARY_PATH and DYLD_FALLBACK_LIBRARY_PATH, on Windows to PATH. PXR_PLUGINPATH_NAME is set on every platform so libplug discovers the bundled plugin tree.

Learn USD

Credits

  • Pixar Animation Studios - authors of OpenUSD.
  • Unity Technologies - the managed C# bindings vendored here are extracted from the com.unity.usd.core package.
  • 3DEngine - packaging and .NET 10 helper API.

License

- see file for details. OpenUSD itself is licensed under the Modified Apache 2.0 License.


Issues, PRs and contributions welcome at github.com/EggyStudio/UniversalSceneDescription.

Product Versions Compatible and additional computed target framework versions.
.NET net10.0 net10.0 is compatible.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

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