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dotnet add package rlImgui-cs --version 3.2.0
NuGet\Install-Package rlImgui-cs -Version 3.2.0
<PackageReference Include="rlImgui-cs" Version="3.2.0" />
<PackageVersion Include="rlImgui-cs" Version="3.2.0" />Directory.Packages.props
<PackageReference Include="rlImgui-cs" />Project file
paket add rlImgui-cs --version 3.2.0
#r "nuget: rlImgui-cs, 3.2.0"
#:package rlImgui-cs@3.2.0
#addin nuget:?package=rlImgui-cs&version=3.2.0Install as a Cake Addin
#tool nuget:?package=rlImgui-cs&version=3.2.0Install as a Cake Tool
<img align="left" src="https://github.com/raysan5/raylib/raw/master/logo/raylib_logo_animation.gif" width="64"> A Raylib-cs integration with DearImGui
rlImgui-cs provides a backend for Dear ImGui using Raylib for C# using https://github.com/mellinoe/ImGui.NET
rlImGui-cs is is a shared library that uses raylib-cs and ImGui.Net
This library is dependent on two other packages.
Raylib-cs (v 7.0.0) ImGui.NET (v 1.91.6.1)
Using rlImGui in your code is very easy. Once you have included the library, or source files for rlImGui and ImGui in your project, simply do the following.
using Raylib_cs;
using rlImGui_cs;
using ImGuiNET;
// before your game loop
rlImGui.Setup(true); // sets up ImGui with ether a dark or light default theme
// inside your game loop, between BeginDrawing() and EndDrawing()
rlImGui.Begin(); // starts the ImGui content mode. Make all ImGui calls after this
rlImGui.End(); // ends the ImGui content mode. Make all ImGui calls before this
// after your game loop is over, before you close the window
rlImGui.Shutdown(); // cleans up ImGui
There are two example programs in the examples folder.
This is the most simple use of ImGui in raylib, it just shows the ImGui demo window.
👁 image
This is a more complex example of ImGui, showing how to use raylib 2d and 3d cameras to draw into ImGui windows using render textures.
👁 image
Raylib textures can be drawn in ImGui using the following functions
rlImGui.Image(Texture2D image);
rlImGui.ImageSize(Texture2D image, int width, int height);
rlImGui.ImageRect(Texture2D image, int destWidth, int destHeight, Rectangle sourceRect);
rlImGui.ImageRenderTexture(RenderTexture2D image);
rlImGui.ImageButton(System.String name, Texture2D image);
rlImGui.ImageButtonSize(System.String name, Texture2D image, Vector2 size);
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 net6.0 is compatible. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
This package is not used by any NuGet packages.
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