news This is the second weird thing to happen to Starsand Island since it launched in February.
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We sat down with Mega Crit co-founder Casey Yano for the first Slay the Spire 2 post-launch interview. We dive into the magnitude of the games success, what the ending could look like, character win rates, review bombing, and how player feedback. Plus — new characters, new modes, and what’s next for Slay the Spire 2.
Star Wars Zero Company surprised us. When EA invited PC Gamer to be one of the first outlets in the world to play their new game, Ted Litchfield went in with high expectations - a Clone Wars tactics game made by former XCOM and Jedi Survivor devs is a slam drunk - but even these were surpassed. It blends the familiar combat of XCOM with sumptuous third-person action-adventure storytelling, and a healthy dose of Mass Effect style RPG management, and could be a game of the year contender.
ARC Raiders famously switched focus from a fast, free-to-play PvE game to the tighter, more tactical PvPvE extraction shooter we know today; a move known as "the reset". At GDC, Production Director Caio Braga gave a talk entitled "When your AAA game isn't fun: The ARC Raiders story of starting over with intent". We interviewed him afterwards to delve more deeply into how this pivot happened, what player feedback is teaching Embark about their game, and what plans they have for the future.
Morgan is here to talk about what Bungie is doing right with Marathon. How does it hold up against other extraction shooters?
The Logitech G Pro X2 Superstrike comes with a few features we've not seen before in a gaming mouse. To get all the details, our resident mouse nerd, Jacob Fox, has spoken with two people that worked closely on it: Logitech's senior mechatronics engineer Frédéric de Goumoëns and chief engineer Regis Croisonnier.
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