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⇱ Blender Optimization Leads To Twice As Fast Performance With CPU Bottlenecked Scenes - Phoronix


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Blender Optimization Leads To Twice As Fast Performance With CPU Bottlenecked Scenes

Written by Michael Larabel in Free Software on 24 March 2026 at 09:25 AM EDT. 8 Comments
Proposed code for Blender's EEVEE engine can lead to both the OpenGL and Vulkan performance doubling in instancing-heavy scenes that are CPU bottlenecked.

A pull request was opened last month for Blendr's EEVEE to implement HandleRange support as part of the instancing optimizations support for this real-time rasterization engine.

This is part of a broader effort since 2024 to reduce the overhead of the drawing logic.

The main takeaway of the pending pull request is the ability to see twice as fast performance.

👁 Blender EEVEE 2x performance


The code is currently under review and follows the recent Blender 5.1 release.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.