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⇱ Intel Publishes XeSS 3 SDK To GitHub - Still As Windows-Only Binaries - Phoronix


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Intel Publishes XeSS 3 SDK To GitHub - Still As Windows-Only Binaries

Written by Michael Larabel in Intel on 9 March 2026 at 11:10 AM EDT. 3 Comments
Intel just published the XeSS 3.0 SDK to GitHub as the newest version of their Xe Super Sampling AI-enhanced upscaling technology for gamers. Sadly though it remains proprietary software and only with native support for Windows.

While Intel XeSS was originally claimed to be "open source", to date it hasn't been and some of those claims were since removed. The XeSS SDK is on GitHub but depends upon binary-only Windows DLLs that are not open-source. When receiving the GitHub notification that XeSS 3.0 SDK was just published, I eagerly checked to see if anything changed... Sadly, no go - still Windows-only binaries.

👁 Intel XeSS 3.0 SDK


The XeSS 3.0 SDK adds multi-frame generation and improved frame generation models. For Windows gamers it can be as easy as replacing existing libxess.dll, libxell.dll, and libxess_gf.dll libraries with the new DLLs available via GitHub. A nice seamless upgrade for Windows gamers. Under Linux though Intel graphics have resorted to concealing the fact they are Intel graphics for some games to avoid XeSS issues.

👁 Intel XeSS 3.0 DLL binaries


Those interested in the Intel XeSS 3.0 SDK for Windows can find the new release on GitHub.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.