Lightweight Pragtical Code Editor Adds SDL GPU Backend
Pragtical, the lightweight open-source code editor that prides itself on using just ~50MB of RAM and ~10MB of disk space while being a full-featured code editor, is tacking on more features. Most notable with the new Pragtical release is adding an SDL-based GPU back-end for this MIT-licensed editor.
Pragtical 3.12 released today with a modular rendering stack and new SDL GPU back-end. The new SDL GPU back-end is working toward a GPU-native environment rather than relying on CPU-based rendering, With leveraging SDL they are able to enjoy GPU acceleration in a more cross-platform manner. For the v3.12 release this new GPU back-end is opt-in.
Project modules for Pragtical are also now gated behind trust prompts. There have also been many other fixes and improvements to this open-source code editor too in today's update.
Downloads and more details on the updated Pragtical lightweight code editor release via pragtical.dev.
Pragtical 3.12 released today with a modular rendering stack and new SDL GPU back-end. The new SDL GPU back-end is working toward a GPU-native environment rather than relying on CPU-based rendering, With leveraging SDL they are able to enjoy GPU acceleration in a more cross-platform manner. For the v3.12 release this new GPU back-end is opt-in.
Project modules for Pragtical are also now gated behind trust prompts. There have also been many other fixes and improvements to this open-source code editor too in today's update.
Downloads and more details on the updated Pragtical lightweight code editor release via pragtical.dev.
