VKD3D-Proton 2.7 Released With Eight Months Worth Of Changes
VKD3D-Proton 2.7 is the first release since v2.6 in early March. Particularly due to all the increased usage and test coverage with the Steam Deck, there have been a ton of improvements merged over the past nearly eight months. But with Proton having shipped with VKD3D-Proton Git snapshots, not all of the v2.7 changes will be new to Steam Linux gamers.
VKD3D-Proton 2.7 ships with an improved pipeline cache, a wide variety of GPU performance optimizations, mesh shaders support when having a Vulkan driver with VK_EXT_mesh_shader exposed, various DirectX Ray-Tracing DXR 1.1 features implemented, Advanced ExecuteIndirect in order to get Halo Infinite and other games running, initial HDR support, and tons of bug fixes.
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The success of the Arch Linux powered Steam Deck continues to mean good improvements coming to the Linux ecosystem.
VKD3D-Proton 2.7 also brings improved compatibility with the Intel "ANV" Vulkan driver, debugging improvements, and is in the process of relicensing the code under the MIT license. Currently VKD3D-Proton is under the GNU Lesser General Public License v2.1 while moving to MIT.
More details on the VKD3D-Proton 2.7 release via GitHub.
