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⇱ Dota 2 7.00 - Mesa 13.1-dev: OpenGL RadeonSI vs. Vulkan RADV - Phoronix


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Dota 2 7.00 - Mesa 13.1-dev: OpenGL RadeonSI vs. Vulkan RADV

Written by Michael Larabel in Linux Gaming on 16 December 2016 at 09:45 AM EST. Page 1 of 3. 13 Comments.

With the big Dota 2 7.00 update having been released at the start of the week bringing some performance changes, I have carried out a number of fresh benchmarks of Mesa 13.1-dev with AMD Radeon graphics when testing the OpenGL renderer using RadeonSI and the Vulkan renderer with RADV paired with Linux 4.9 AMDGPU. Tests on several different Radeon graphics cards.

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For those curious how the different Radeon graphics cards compare with the new Dota 2 7.00 and just the overall RadeonSI vs. RADV driver performance for OpenGL and Vulkan, respectively, these benchmarks are for you. With the latest Dota 2 build this week I tested both renderers at a variety of resolutions when testing a Radeon R9 285, RX 460, RX 470, RX 480, and R9 Fury as a variety of hardware supported natively by AMDGPU. (Experimental AMDGPU GCN 1.0/1.1 tests will come later.) In terms of why the Dota 2 7.00 performance changed, it doesn't appear there were any big Source 2 engine/renderer changes, but Valve did switch from using Scaleform's GL/Vulkan code for rendering the user-interface to instead using their own UI tool-kit being rendered through their same back-end as the game.

These five GCN 1.2+ graphics cards were tested with the Linux 4.9.0 kernel and Mesa 13.1-dev this week from the Padoka PPA built against AMDGPU LLVM 4.0 SVN. All of these Dota 2 benchmarks were varied out in a fully-automated and reproducible manner using the Phoronix Test Suite benchmarking software. Fresh Talos Principle GL vs. VLK benchmarks coming in a separate article and also a big end-of-year RadeonSI OpenGL performance comparison across many graphics cards will be published next week.