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⇱ OpenGL Performance & Performance-Per-Watt For NVIDIA GPUs From The Past 10 Years - Phoronix


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OpenGL Performance & Performance-Per-Watt For NVIDIA GPUs From The Past 10 Years

Written by Michael Larabel in Graphics Cards on 19 January 2016 at 10:20 AM EST. Page 6 of 9. 28 Comments.

Tesseract is one of the more interesting open-source game engine projects. The results continue to be very interesting to look at and here shows a 22x span for the tested GeForce graphics cards.

For this game the performance-per-Watt difference from the GeForce 8 to GeForce GTX 900 series is only a 10x difference.

Team Fortress 2 easily becomes CPU bound at 2560 x 1600 for the GeForce GTX 680 and faster, but at least gives some perspective for the older graphics cards.