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⇱ Re-Testing NVIDIA's Threaded OpenGL Optimizations For Linux Gaming - Phoronix


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Re-Testing NVIDIA's Threaded OpenGL Optimizations For Linux Gaming

Written by Michael Larabel in Display Drivers on 22 June 2014 at 09:30 AM EDT. Page 4 of 5. 10 Comments.

Unlike Portal, Team Fortress 2 saw a very small drop in performance when enabling NVIDIA's OpenGL threaded optimizations.

The Unigine Valley frame-rate was unchanged by the __GL_THREADED_OPTIMIZATIONS feature but the CPU usage went up from a 12% average to 22%.

Unvanquished saw no major change in performance.