I've played Counter-Strike competitively for a decade at this point. I'm level 10 on Faceit, I've hit Immortal in Valorant, and I've spent more time than I'd care to admit on FPS games in general. At that level, you'll often notice many of the things when it comes to peripherals that others wouldn't even if it's just through sheer pattern recognition of what makes a peripheral feel good or bad. Some are more obvious, like the difference between a mouse that tracks cleanly and a mouse that stutters during a fast flick. Sometimes the margins are tiny, but they're real, and you'll feel them when you're used to something different over thousands of hours.

All of that is to say that when I claim the Logitech G Pro X2 Superstrike made me a better Counter-Strike 2 player, I don't say that lightly. I've used a lot of mice, most recently the Vaxee XE-S Wireless that I used for nearly two years, and it's an excellent mouse by any measure. But the Superstrike does something I didn't expect to matter as much as it did. It doesn't mechanically click. At all. And that's its entire selling point for $180.

Logitech G Pro X2 Superstrike
9/10
Weight
61g
Sensor and DPI
HERO 2, 44,000

Logitech's G Pro X2 Superstrike combines haptic feedback with magnetic switches to simulate a click, and the result is an incredible mouse that feels great, responds fast, and is the perfect mouse for competitive gaming.

Switches
Magnetic
Connectivity
Logitech Lightspeed, Wired
Wireless
Yes
Polling Rate
8,000 Hz
Pros & Cons
  • A genuine difference maker for competitive FPS titles
  • Comfortable to use
  • First of its kind
  • Logitech G Hub is still a bad experience
  • Expensive

The click happens before you feel it

The haptic feedback is the "click", and it comes after

Under each primary button, there's an electromagnetic coil that generates a magnetic field. When you press the button down, a thin metal plate disrupts that field, and that disruption is what registers the click. There's no mechanical contact or microswitch leaf snapping into place, and it also means that there's no debounce delay. It's a system Logitech calls HITS, or Haptic Inductive Trigger System, and it's the first time this kind of sensing has appeared in a gaming mouse. It's not quite Hall Effect, but it's fundamentally quite similar.

The thing is, because there's no physical click mechanism, you'd expect it to feel like pressing a dead button. Logitech solved that with a linear resonant actuator under each button, which is basically a tiny motor that pushes back to simulate the sensation of a click. The most analogous feeling I can use to describe it is the feel of clicking a MacBook trackpad. But here's what makes it interesting from a competitive standpoint: by the time you feel that simulated click, the input has already been registered. The haptic feedback is a confirmation, not a trigger. It feels like the mouse clicks before you do, because in a sense, it does.

I have my actuation point set to 4 out of 10 and click haptics on 1. At those settings, the travel is minimal, the force required is next to nothing, and the feedback is just enough to feel it as a pulse under my finger without it being jarring. It took me a couple of hours to stop noticing the difference from a traditional switch, and after that, it just felt faster. Not in a way that's easy to quantify with a stopwatch, but in an intuitive, comfortable way. Independent testers with the dedicated hardware to prove it have also shown that Logitech isn't exaggerating about the latency reductions it promises, and that leads to a better gaming experience overall.

For what it's worth, I turned rapid trigger off entirely. I know it's the headline feature for a lot of people, and it's the same concept that transformed the mechanical keyboard space with Hall Effect switches. But for Counter-Strike specifically, I found that my existing click discipline worked better without it. That's just a personal preference.

Low sensitivity rewards precision over everything

And the Superstrike delivers precision

I play at 1.2 sensitivity at 400 DPI. To put that in perspective, a full swipe across a standard 45cm mousepad barely completes a 180-degree turn. It's purposeful, as it ensures movements are deliberate. I have hand tremors, so I counteract those with a lower sensitivity, but it also means that flicking isn't really casual, but a complete exercise in muscle memory. Low sensitivity is nothing new in Counter-Strike, but mine is far down the scale of what's considered "low" compared to other players.

However, what I love about the Superstrike is that it feels like it actually complements that style of play. The reduced click latency means that when I do commit to a flick, the shot connects closer to the moment I intended it to. At this sensitivity, I'm already slow to turn, so every millisecond shaved off the input chain matters more than it would for someone playing at twice my sensitvity. There have been numerous times in the past where I have actually overflicked past the person and shot a little too late, but now, especially when using an AWP, my shots land more consistently on the enemy player.

During my first week with the Superstrike, I went from 2,400 Elo on Faceit to 2,612, surpassing my previous all-time peak of 2,557. I'm not going to sit here and claim that a mouse made me 200 Elo better overnight. There are dozens of variables in any competitive run, from map pools to teammate chemistry to just having a good week. But I will say that my confidence in taking aim duels went up noticeably, and that confidence translated into more aggressive peeks, faster entries, and more willingness to open up to risk when I'm AWPing as I feel that I can more consistently hit flicks that I might have hesitated on before.

It's not that the mouse is making me aim better, as my crosshair placement and movement haven't changed, but it's removing a delay between intent and execution that I didn't fully appreciate until now.

Logitech G Hub is still Logitech G Hub

That part isn't going away

If I'm being honest about the full experience, I have to talk about G Hub, because I genuinely dislike it. The software is sluggish, the UI is cluttered, and it occasionally fails to detect the mouse on launch. Configuring the actuation point and haptic intensity is straightforward enough once you find the right menu, but it shouldn't require navigating through that much interface to change two settings.

Logitech makes excellent hardware, and G Hub has always been the worst part of owning it. I wish they'd strip it back to something simple, or even use a web interface like Vaxee and Wooting do, without the need to install new software. It's by far the worst part of the experience, and as someone who used to use the G Pro Wireless, it was the same back then, too.

The only other thing that didn't immediately click for me was the weight distribution. Coming from the Vaxee XE-S Wireless, which has a slightly different balance point, the Superstrike felt marginally back-heavy at first. It's not a significant issue, and I adjusted within a few days, but if you're coming from a mouse with a more centered weight profile, you'll probably notice it during that transition period. The actual weight is nearly identical between the two, as we're talking about a gram or two of difference, so it's purely about how it sits in your hand during fast movements.

Everything else about the Superstrike is essentially the Logitech G Pro X Superlight 2 with a $20 premium. It's got the same sensor, same shape, same skates, and the same wireless technology underpinning it all. Logitech kept everything identical on purpose, and the big new addition is he HITS system.

I don't want to go back to mechanical switches

This feels a lot nicer

I'm not going to pretend that a mouse alone transforms your game. Thousands of hours of gameplay and practice, reviewing your gameplay, and actually learning from your mistakes are what build skill. But at a certain level, when the fundamentals are already there, the gear starts to matter in ways that are hard to articulate until you experience them. $180 is a lot of money for a mouse, but if you game a lot, and you plan to use it for years, it's not as bad an investment as the price may seem. Especially because, in peripherals, there are typically tangible improvements in hardware as you spend more.

To sum it up, the Superstrike removed a delay I didn't even know was there. As a fun anecdote to demonstrate just how much it caught me off guard, a friend of mine who was testing it had told me that it was a game-changing upgrade for him. I thought he was being hyperbolic, but it turned out that it wasn't as hyperbolic as I had thought. My inputs just feel more connected to what's happening on screen, and once you've felt that, it's hard to go back.

The Vaxee XE-S is still a phenomenal mouse, and I wouldn't discourage anyone from using it, but I really don't want to go back to mechanical switches after my experience with the Superstrike. G Hub is terrible, the weight distribution took some getting used to, and the haptic click will feel strange for the first hour. None of that changes the fact that this is the most responsive mouse I've ever used for competitive FPS. And at this point, that's what matters more to me above all else. I just hope more of Logitech's competitors make strides in this area, too.