Doom: The Dark Ages came out last month in May 2025, and boy did I love the heck out of it. Inarguably the strongest entry in the revived Doom franchise, Doom: The Dark Ages, The Dark Ages managed to feel fresh with new ideas, new weapons, and an overall new feel to the game.
Sure, I know that Doom Eternal remains one of the best first-person shooters ever made, and I myself loved a lot of it. Regardless, it wasnโt without its problems, and The Dark Ages happened to address most of them for me. As such, it has definitely become the superior Doom for me, thanks to these improvements.
Doom: The Dark Ages achieved only 29% of Eternal's Steam launch player count, but why?
People have run out of Steam.
4 The weight of the Slayer truly comes through in Doom: The Dark Ages
Unlike Eternal, the Slayer isnโt monkeying around the map like heโs afraid of taking hits
One of my biggest gripes with Doom Eternal was how it treated the Slayer like some kind of space-age gymnast instead of a relentless force of nature. Monkey bars, double dashes, wall-climbs โ at some point it felt like I was playing Prince of Persia: Hell Edition. The Dark Ages finally dials all that down, and thank the gods of Mars for that. Movement feels heavier, more grounded, and actually belongs in the brutal, medieval bloodbath that the gameโs trying to be. Jumps arenโt just muscle memory anymore โ theyโre part of the rhythm and not a reaction test.
The best part? The monkey bars are gone. Wiped clean off the face of hell. And with them, so too goes the cluttered, floaty skyline of Eternal. Now, the towering spires, crumbling castles, and jaw-dropping gothic vistas take center stage. It makes the world feel lived-in and believable, not like some FPS-themed jungle gym. For me, this doesnโt feel like just a gameplay improvement. Instead, it comes off as an atmospheric upgrade, and a much-needed one, at that. Iโm not zipping around like a ninja on Red Bull anymore โ Iโm stomping and thumping through hell like a medieval god of war.
The DOOM series: Every core game ranked
What are the best entries of the DOOM series that you should play? Here's every core game ranked!
3 Doom: The Dark Ages presents a clearer narrative
From beginning to end, things are much easier to follow in the new Doom game
As soon as Doom Eternal started, we realized that there had been a two-year gap between the events of the game and that of the previous 2016 installment. Sure, no problem. However, when things got going, there was just so much going on the entire time, from Hell Priests to Maykrs, from Mars to Urdak, that it became almost impossible to keep track of things. Now, Iโll be the first to admit that I donโt really play Doom for the story. I play it for the gratification of shooting demons in the face, and Doom Eternal does that perfectly.
However, in Doom: The Dark Ages, the narrative is set, paced, and written so well that it becomes hard not to compare it with its predecessor. Thereโs a clear beginning, middle, and end to this story, with one main antagonist to focus on. Not only does the narrative in The Dark Ages keep things simple, it also keeps them easy to follow. Consequently, it all comes together to build a better-flowing narrative.
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OpenCritic Reviews - Top Critic Avg: 86/100 Critics Rec: 92%
- Released
- May 13, 2016
- ESRB
- M For Mature 17+ Due To Blood and Gore, Intense Violence, Strong Language
- Developer(s)
- id Software
- Publisher(s)
- Bethesda Softworks
- Engine
- id tech 6, id tech 5
- Multiplayer
- Online Multiplayer
- Franchise
- DOOM
WHERE TO PLAY
The Slayer is back in DOOM with a reboot that brings the classic shooter franchise into the modern era, with a arsenal of deadly weapons and smooth gameplay that cranks up the intensity to a new level.
- Genre(s)
- FPS
The Mech and Dragon levels in Doom: The Dark Ages feel like missed opportunities
Doom: The Dark Ages is another stellar Doom game, but the new mech and dragon levels don't live up to the high standards of the series.
2 Ammo management is done far better in Doom: The Dark Ages
The new game doesnโt force players to constantly cycle through weapons they donโt like
One of my biggest gripes with Doom Eternal was how it practically bullied you into using every weapon in the game, whether you liked them or not. Thanks to a deliberately stingy ammo economy, you were always running dry, constantly forced to juggle your arsenal just to stay alive. But The Dark Ages doesnโt play that game. Instead of forcing me to cycle through weapons I donโt gel with, it gave me tools I wanted to use. The skull-crusher machine gun? Delicious. The shield saw? Even better. And of course, that classic Super Shotgun โ delivering a perfect hit to the dome. Chefโs kiss, ladies and gentlemen.
Even on Nightmare difficulty or higher, I never felt shackled by arbitrary ammo caps. If I wanted to tweak the resource values so I could stick with my go-to tools, the game let me. No judgment, no pressure. And the best part? The weapons are so damn good across the board that I still found myself experimenting just for the thrill of itโnot because the game cornered me into it. The Dark Ages doesnโt just manage ammo better; it respects how players actually want to play.
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OpenCritic Reviews - Top Critic Avg: 89/100 Critics Rec: 95%
- Released
- March 20, 2020
- ESRB
- M for Mature: Blood and Gore, Intense Violence
- Developer(s)
- id Software
- Publisher(s)
- Bethesda
- Engine
- id Tech 7
- Multiplayer
- Online Multiplayer
- Franchise
- DOOM
WHERE TO PLAY
A gloriously violent action game in which you must eradicate a demon invasion personally.
- Genre(s)
- FPS, Action
Doom: The Dark Ages will send your GPU to hell next month with its path tracing update
Rip and tear, now with prettier lighting.
1 The grittier art direction just hits harder
Eternalโs neon madness was cool, but this darker tone just makes more sense
Look, I get that Doom Eternalโs vibrant, saturated hellscapes had their own appeal โ neon gore, glowing pickups, all that in-your-face energy. And to each their own, truly. But for me, The Dark Agesโ shift toward a grittier, moodier art direction just hits harder. The gothic architecture, the muted palettes, the bleak skies choked with smoke and despair โ it all feels so much more aligned with the Slayerโs actual journey. This isnโt a power fantasy playground anymore. This is a brutal, ancient world of sacrifice, torment, and eternal war.
And thatโs the point. The Slayer isnโt just some superhero with a guitar riff behind him โ heโs a cursed, driven warrior walking a path of perpetual torment. The darker tone underscores that beautifully. From the haunting cathedrals to the shadowy dungeons, from the fiery landscapes of hell to the Lovecraftian depths of the Otherworld, everything just breathes weight and purpose. You feel the burden he carries. You see the rage, but also the sorrow buried beneath it all. Iโm not saying Eternalโs art direction was bad โ but The Dark Ages finally gives the Slayerโs saga the aesthetic gravity it deserves. Itโs not just about looking cool anymore. Itโs about making you feel the hell heโs trudging through.
DOOM: The Dark Ages
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OpenCritic Reviews - Top Critic Avg: 86/100 Critics Rec: 94%
- Released
- May 15, 2025
- ESRB
- M For Mature 17+ // Blood and Gore, Intense Violence
- Developer(s)
- id Software
- Publisher(s)
- Bethesda Softworks
WHERE TO PLAY
id Software's DOOM: The Dark Ages is the latest entry in the decorated first-person shooter franchise and the follow-up to DOOM Eternal. The story will cover the Doom Slayer's origin.
- Genre(s)
- FPS, Action, Sci-Fi & Fantasy
Exploring the gory brilliance of id Tech 8 in Doom: The Dark Ages
Doom: The Dark Ages and id Tech 8 are gorgeous is the most disgusting way possible.
Doom: The Dark Ages ends a trilogy that spoils every gamer for choice
Doom: The Dark Ages serves as a great end to one of the greatest modern gaming trilogies.
Doom Eternal was a wild, punchy, hyper-aggressive experience โ and I still love it for what it was. But The Dark Ages feels like a real evolution. A game that understands when to hold back, when to let its world breathe, and when to really let the Slayer loose.
It doesnโt strip away Eternalโs core, but it trims the fat and delivers something leaner, heavier, and more meaningful. From the art direction to the weapon systems to the way it respects player choice, this is my kind of Doom. Grittier, moodier, and still brutally fun. Honestly? Itโs everything I wanted.
And the absolute best part? The Dark Ages serves as a great end to one of the best trilogies in modern gaming. The new Doom trilogy spoils every player for choice โ if you want methodical and well-placed action-shooting, you have the revived 2016 Doom. If you want balls-to-the-wall, frantic face-shooting action, thereโs always Eternal. And if you want the perfect blend for both where you take a stand and command every arena you step in, you have The Dark Ages.
