The Star Wars franchise has been adapted into many different mediums over the decades, including a number of major video games. And while most of the video games based on Star Wars have found a great deal of success, not all of them have been good. Some games have unfortunately dragged down the reputation of the franchise with a low bar of quality that fans have joked about for a long time. Most Star Wars will pick up and support anything that has Star Wars on the label, but they aren't foolish enough to not know when something is just flat out bad. But there is a saving grace for Star Wars games that fit into this type of category.
Not every concept within a poorly performing Star Wars game is a losing idea, especially when things sound very interesting on paper. But whether a result of poor execution or terrible timing, they just never seemed to put everything together into a gaming experience that fans would positively remember. These kinds of Star Wars games could be remade and turned into real winners, erasing the bad karma they might have gained from fans over the years. Here are three terrible Star Wars video games that could be redeemed if they were remade today. There's good in them, because we can feel it.
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3 Star Wars: Master of Teras Kasi
It was supposed to destroy the Sith
A Star Wars fighting game isn't a failing concept by any stretch. The thought of players being able to pick from a selection of their favorite heroes and villains from the Star Wars films or Expanded Universe sounds like an amazing setup for a video game. By all accounts, everybody would be supportive of something like this. But the release of Star Wars: Master of Teras Kasi for the original PlayStation shows how terrible execution can ruin a great idea. What makes the game so bad is the mixture of poor controls, insane difficulty spikes, and buggy balancing in match-ups. It is everything that can make even the best fighting games crumble in defeat. And as if that wasn't bad enough, questionable criteria for unlocking some of the game's most basic features and unlockables make the struggle to play it feel like the shroud of the dark side has fallen.
And yet, the bare bones of a Star Wars fighting game can be redeemed if handled with better care today. The best parts about Star Wars: Master of Teras Kasi involve the roster selection and locations where players battle, both of which are heavily inspired by locations and appearances in the Star Wars movies. If this was taken further, bringing in elements of Star Wars Legends material and characters from throughout the new canon, it can become something special. The galaxy is wide, with so many characters and locations to pull from beyond what we see and know from the original films.
But none of that matters without a complete overhaul of the fighting system and core gameplay elements, which are severely messy in Star Wars: Master of Teras Kasi. The game plays very similar to the Tekken series by Bandai Namco, but with a blend of hand-to-hand and weapons-based combat. Why not just stick with a mixture of both without having to change or commit to one? This is the approach that games like Soulcalibur and the Guilty Gear series have done, which would work well with a franchise like Star Wars. Multiple characters use lightsabers, vibroblades, blasters, and more than just their fists, so let them freely do so without restrictions.
2 Star Wars: Yoda Stories
There is no try here
One of the most infamously bad games in the Star Wars franchise is Star Wars: Yoda Stories for the PC. Originally released in 1997 for Microsoft Windows, and then ported to the Game Boy Color in 1997, the game plays like a point-and-click adventure game where you control Luke Skywalker. However, the maps in each location you go to are procedurally generated, where no two maps are ever the same. But as interesting as this sounds, the game was received horribly by critics and fans because of its poor gameplay loop. Every map had a random objective, which often resulted in finding characters to rescue, destroying Imperial-controlled areas, or obtaining a certain key item. For many, this was boring, monotonous, and lacked any real excitement that is associated with Star Wars. The Game Boy Color version was no better, as the game only had about 15 missions that were similar to the PC version.
Although ambitious in concept, Star Wars: Yoda Stories was nowhere near as interesting as it sounded. If something like that was remade in the modern day, it would make much more sense to have a dungeon crawler game instead of a point-and-click adventure. A top-down perspective on a character that the player controls would do well, but moving around and interacting with objects and enemies would have to be completely different. In the same vein as games like Diablo, a new kind of Star Wars: Yoda Stories should be more action-packed and take advantage of things like the Force within its gameplay. Having Luke Skywalker use his lightsaber against Imperial Stormtroopers and Force powers to solve puzzles sounds a lot more engaging than what we ultimately ended up with.
At the same time, having just Luke Skywalker as a playable character is very limiting for a game like this. One of the weirdest design decisions for Star Wars: Yoda Stories is how the game doesn't have a plot, and only has Luke as a playable character. With a remake, different stages can have varying characters as the focal point that are somehow related to Master Yoda, giving a better meaning to the title. It could even take place across different eras, with someone like Master Yoda recounting his encounters with various Jedi he may have trained with or helped throughout the Star Wars saga. The makings of a truly ambitious game are there, but were just never fully explored or given "the ol' Jedi padawan try".
1 Star Wars: Demolition
A wreck to be redeemed
Games like Twisted Metal helped make the library of the original PlayStation unique and interesting. While the Twisted Metal series garnered a lot of attention for its brutal and mature take on vehicular combat, Star Wars: Demolition was seen as a copycat with a Star Wars skin. Everything about Star Wars: Demolition feels like it's pulled directly out of Twisted Metal, but with little to no building upon what worked already. It's a weird idea for the universe of Star Wars, but one that doesn't have to feel mediocre. Most of the bigger issues with the game come from a barrage of bugs and glitches that impact the combat, forcing players to find ways to get around some of the game's messier moments. A remake would have to revamp the driving controls, changing how clunky the original game was. But despite those problems being a real annoyance, the cast of playable characters and locations within Star Wars: Demolition are good enough to have a good foundation for something better for a remake.
Unlike other Star Wars games released within that era, Star Wars: Demolition does a great job of finding ways to twist up ship designs and familiar structures from the original trilogy of films. Some characters use modified versions of the Rebel's Snow Speeder, or an Imperial walker with extensive firepower, and other craft that have an already iconic design. Remixing those appearances and offering more of something homebrewed within the universe can make a Star Wars take on the Twisted Metal formula feel more authentic. After all, the characters in Star Wars: Demolition are some of the biggest bounty hunters and assassins in the galaxy within the underworld, so a bit more grit seen from them wouldn't hurt.
And what about locations in the game? Maps within Star Wars: Demolition are mildly large and have some recognizable layouts from the films, but these can be done even better. Larger maps can allow vehicles to gain better speed when fighting, as well as having more structures placed around them that can hide more power-ups and boosts. But do we only need to go to planets from the original trilogy? Of course not, because vehicular battles like these could be waged on any kind of planet we have or haven't seen before. So, along with more characters that can join the battles, more locations on new planets can be the basis for where they take place, rather than constantly seeing the same planets over and over again.
If they can be turned
Even for a franchise as legendary as Star Wars, there's bound to be more than a few stumbles along the way. Not every video game based on a galaxy far, far away has been a winner, and there's likely been more than enough bad ones than anyone would like to admit. But some concepts aren't a complete loss and could be utilized with a remake, or completely new release in some cases. People want to see more Star Wars games go in any kind of direction, but they just don't want to see any more bad ones lingering around longer than they need to.
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