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⇱ Emulation - DEV Community
Measured post-2050 input anchors and PNG review artifacts for the TD2 SDL port
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Nivando Soares
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Nivando Soares
Apr 1
Measured post-2050 input anchors and PNG review artifacts for the TD2 SDL port
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c
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emulation
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1 min read
Adding a Zelda3-style compare lane to the TD2 port
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Nivando Soares
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Nivando Soares
Apr 1
Adding a Zelda3-style compare lane to the TD2 port
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emulation
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1 min read
First exact native PPU checkpoint for the TD2 port
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Nivando Soares
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Nivando Soares
Apr 1
First exact native PPU checkpoint for the TD2 port
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c
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1 min read
Reimplementing COMMAND.COM in Go for Unix-like Platforms: Challenges and Solutions
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Viktor Logvinov
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Viktor Logvinov
Apr 1
Reimplementing COMMAND.COM in Go for Unix-like Platforms: Challenges and Solutions
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go
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dos
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crossplatform
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10 min read
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
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Nivando Soares
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Nivando Soares
Mar 27
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
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2 min read
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
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Nivando Soares
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Nivando Soares
Mar 27
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
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2 min read
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
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Nivando Soares
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Nivando Soares
Mar 27
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
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emulation
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2 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
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Nivando Soares
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Nivando Soares
Mar 27
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
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emulation
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3 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
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Nivando Soares
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Nivando Soares
Mar 27
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
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2 min read
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection
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Nivando Soares
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Nivando Soares
Mar 27
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection
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reverseengineering
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emulation
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snes
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2 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
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Nivando Soares
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Nivando Soares
Mar 27
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
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2 min read
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta
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Nivando Soares
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Nivando Soares
Mar 27
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta
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2 min read
Porting Test Drive II from SNES to PC, Part 25: Recovering the SNES preview-helper extractor
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Nivando Soares
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Nivando Soares
Mar 26
Porting Test Drive II from SNES to PC, Part 25: Recovering the SNES preview-helper extractor
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3 min read
Porting Test Drive II from SNES to PC, Part 23: Mapping DOS menu contracts onto the SNES front end
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Nivando Soares
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Nivando Soares
Mar 26
Porting Test Drive II from SNES to PC, Part 23: Mapping DOS menu contracts onto the SNES front end
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c
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4 min read
Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed
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Nivando Soares
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Nivando Soares
Mar 27
Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed
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c
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emulation
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2 min read
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