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⇱ Companions | Divinity Original Sin 2 Wiki


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Companions in Divinity Original Sin 2 (DOS 2) are key party members who can join you throughout your journey. Each companion has unique conversation tags, a predefined class, and their own set of equipment, adding depth to their role in your adventure. If a companion goes missing, you can typically find them at their original recruitment location or at specific points in the game world.

There are 6 Companions available in Divinity Original Sin 2, each with their own unique backstories, skills, and quests. These companions can be found in various locations throughout the game, giving you opportunities to recruit them as you explore the world.

Divinity Original Sin 2 Companions Guide

Managing Companions in DOS 2

In Divinity: Original Sin 2, managing your companions is flexible in Act 1, allowing you to experiment with different party compositions and explore each Origin character's abilities and storylines. Throughout this act, you can freely swap companions by dismissing one of your current party members to recruit another. This is particularly helpful for testing their combat roles, discovering how their skills complement your party's dynamics, and engaging in their personal side quests.

Dismissed companions will remain in their designated locations around the game world, making it easy to re-recruit them later if needed. You can continue this process for the entirety of Act 1. However, once you approach the act's conclusion, things change. At the end of Act 1, all of your recruited party members will temporarily "leave" and roam the current area. This gives you a final opportunity to choose which Origin characters you want to accompany you moving forward. Any characters not selected at this point will leave your journey permanently.

Starting in Act 2, the companions you chose to recruit will remain as your primary party members. Additionally, you will unlock the option to recruit mercenaries. These are generic, customizable characters who can be hired to fill gaps in your party. While mercenaries provide flexibility in terms of combat roles, they do not have personal storylines, special dialogue options, or any influence on the main plot or side quests. They are ideal for players who need replacements, such as when a party member dies permanently or if your current setup needs a tactical adjustment.

Optimal Party Composition in DOS 2

All Companions in Divinity Original Sin (DOS 2)

How to get Companions in DOS 2?

In Divinity: Original Sin 2, you can recruit companions by encountering them at specific points throughout the game's story. Each companion has a unique location and set of conditions that must be met before they are willing to join your party. Typically, you'll come across them in various important areas, such as Fort Joy, the Driftwood region, and other key locations tied to the main narrative.

How many Companions are in DOS 2?

Divinity: Original Sin 2 introduces six distinct companions, each with their own specialized abilities, rich personal histories, and complex questlines that weave seamlessly into the game's broader narrative. These characters are scattered across various locations in the world of Rivellon, waiting to join your party. Recruiting them not only bolsters your combat capabilities but also enriches your journey, offering deeper insights into the game's lore and emotional stakes.

Can you romance your Companions in DOS 2?

Yes, romance is indeed a feature in Divinity: Original Sin 2, allowing you to develop deep romantic relationships with certain companions. These romantic options are shaped by the companions' unique personalities, preferences, and the choices you make throughout the game. To initiate a romance, you'll need to build a strong connection with a companion through positive interactions, thoughtful dialogue choices, and decisions that align with their values. Each companion has their own individual criteria for romance, meaning your relationship with them will evolve depending on how you respond to their needs, desires, and personal story arcs.

Sebille

👁 sebille

Slave no more, you still bear scars your master gave you, and wield the skills he taught you: femme fatale, spy, assassin. Skills you plan to use against all masters.

The Red Prince

👁 the red prince

Unique among your own kind, you are a prince exiled from your Empire. This land is hostile, its inhabitants inferior, but no one will stop your march to vindication.

Ifan ben-Mezd

👁 ifan

No body escapes the Lone Wolves unscathed, and your freedom was won at a terrible cost. You swore you were done, but there is one last wrong you need to right.

Lohse

👁 lohse

You were never normal: mind a playground for demons, body prone to violent episodes. The Divine himself couldn't save you, can you save yourself?

Beast

👁 Beast

Your failed rebellion against the Queen nearly destroyed you - so you began a new life on the high seas. Now, your old enemy is back. If you don't stop her, no one will.

Fane

👁 Fane

You woke up and your world was gone. The last of your kind, you hide behind a charmed mask, searching for the truth about a history that no one knew existed.

Name

Starting Abilities

Talents

How to Get

Sebille

If not chosen as your Origin, Sebille can be found outside Fort Joy, near south gate. She can be asked to join your team. However, due to been enslaved by lizards before, if your character is a Lizard, or you are travelling with The Red Prince, you need to persuade her first.

After progressing far enough in the story she may also be located in the Sanctuary of Amadia, even before you actually discover that location.

Another chance of find her is in the southwest of Fort Joy, close to Buddy (the dog).

Can also be recruited on the Lady Vengeance, after fighting Alexandar. Sebille is in the lowest zone of the ship, sitting by some cages on the upper walkway.

If Sebille is not in your party before fighting Dallis on Lady Vengeance, she will die and can no longer be recruited.

The Red Prince

If you did not select The Red Prince as an Origin, he is the first potential Companion you encounter. He is resting at the seaside on the south of the starting place, not far from shipwreck. Note: as a Lizard, he can help you with digging up things.

Should he be dismissed during Act 1 after escaping Fort Joy, he can be found at Amadia's Sanctuary on a platform at X:469 Y:17.

Can also be recruited on the Lady Vengeance, after fighting Alexandar. Prince is on the main deck of the ship, standing near the ship's control wheel.

If The Red Prince is not in your party while fighting Dallis on the Lady Vengeance, he will die and can no longer be recruited.

Ifan ben-Mezd

If not selected as an Origin, Ifan is located in Fort Joy Ghetto at the Main Gate near coordinates (X:207 Y:180)

Can also be recruited on the Lady Vengeance, after fighting Alexandar. Ifan is in the middle zone of the ship, walking around the stairs by Exter and some Silent Monks. If you dismiss him before the Lady Vengeance, he can be found near coordinates (X:223 Y:158) near some tents.

If Ben-Mezd is not in your party before fighting Dallis on Lady Vengeance, he will die and can no longer be recruited.

Lohse

If you do not select Lohse as an Origin, she is located near the shrine inside Fort Joy. While still in Act 1, she can be found at Amadia's Sanctuary, in the fountain (purified). She'll be inside the fountain, so it can be easy to miss depending on where exactly she's standing, due to the steam.

Can also be recruited on the Lady Vengeance, after fighting Alexandar. Lohse can be found on the lowest deck, close to the Magic Mirror.

If Lohse is not in your party before fighting Dallis  on Lady Vengeance, she will die and can no longer be recruited.

Beast

To the west of Fort Joy, on the beach, working on a ship wreck.

After progressing far enough in the story he may also be located in the Sanctuary of Amadia, even before you actually discover that location.

Can also be recruited on the Lady Vengeance, after fighting Alexandar. Beast can be found wandering around the middle deck, inspecting the ship.

If Beast is not in your party before fighting Dallis on Lady Vengeance, he will die and can no longer be recruited.

Fane

If not selected as an Origin, Fane is located in the Hidden Alcove just north of Fort Joy. Also at the Sanctuary of Amadia, approximately X:392 Y21.

Can also be recruited on the Lady Vengeance, after fighting Alexander. Fane is in the middle zone of the ship in the sleeping quarters.

If Fane is not in your party before fighting Dallis on Lady Vengeance, he will die and can no longer be recruited.




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