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⇱ Environmental Effects | Divinity Original Sin 2 Wiki


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Environmental Effects in Divinity Original Sin 2 (DOS 2) are powerful area-based effects that can influence combat by providing buffs, debuffs, damage, or control options for both allies and enemies. These effects are essentially the cloud and surface versions of status effects, impacting the battlefield in unique ways. They can be created by combining elements, spells, or environmental interactions, making them an essential part of combat strategy. For effects that directly target a character through skills or abilities, please refer to their specific pages for more details. Understanding Environmental Effects is key to mastering the game's dynamic combat system.

DOS 2 Environmental Effects Guide

What are Environmental effects in DOS 2?

Environmental effects are interactive elements that play a major role in shaping the game's combat and exploration. These effects stem from natural or magical elements, such as fire, water, poison, and electricity, which interact with the environment and characters in various impactful ways. For example, fire can spread across oil surfaces to create explosive hazards, water can conduct electricity to shock enemies, and poison can be ignited to deal additional damage. These interactions add layers of strategy, allowing players to use the environment to their advantage or turning the tide of battle in creative ways.

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Can you Control Environmental effects in DOS 2?

Yes, characters in Divinity: Original Sin 2 can manipulate environmental effects through various abilities and skills, providing players with a wealth of strategic options during combat. For example, casting a rain spell can not only extinguish fires but also create water puddles, setting the stage for electric attacks or dousing poison clouds. Fire-based skills, such as Fireball or Flame Strike, can be used to set areas ablaze, igniting oil spills or creating lasting hazards for enemies.

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Can Environmental effects in DOS2 be used in Combat?

Absolutely! Environmental effects play a significant role in battles, and players can leverage them to gain the upper hand. For instance, setting a fire near enemies not only deals direct damage but can also spread across flammable terrain, causing chaos among groups of foes. Electrifying a pool of water can create an area-wide shock that hits multiple targets simultaneously, making it a highly effective tactic against clustered enemies. Poison clouds can be used to disrupt opponents by inflicting status effects, softening them up before engaging in direct combat.

Can Environmental effects affect enemies in DOS2?

Yes, environmental effects can impact enemies just as they affect your party, and they can be used to weaken, damage, or control foes. Enemies are often vulnerable to specific elements, and exploiting these weaknesses can turn the tide of battle in your favor. For instance, fire can deal substantial damage over time, while water can be electrified to shock enemies, especially those standing in puddles or near water sources. Poison clouds can gradually drain an enemy's health and reduce their effectiveness in combat.

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All Environmental Effects in Divinity Original Sin 2

Quick Search of All Environmental Effects in DOS 2 

Environmental Effect

Type

Effect

Fire Surface

Surfaces
  • Applies Burning.
  • Removes Wet.
  • Can be put out by using Water and Ice elements.
  • Explodes if combined with Poison elements.
  • Explodes if combined with Oil and Fire elements.
  • Creates a Steam cloud when extinguished, get SMOKE clouds when the Fire times out.
  • Fire damage.
  • Blocked by Magic Armor.
  • Status effect blocked by Magic Armor, but movement damage is not.

Water Surface

Surfaces
  • Can be made into steam with Fire elements.
  • Can be frozen solid with Ice elements.
  • Can be used to generate Shock with Electricity elements.

Electrified Water Surface

Surfaces
  • Applies Shocked.
  • Air damage.
  • Status effect blocked by Magic Armor, but movement damage is not.

Blood Surface

Surfaces
  • Can be frozen solid with Ice elements.
  • Can be used to generate Shock with Electricity elements.

Electrified Blood Surface

Surfaces
  • Applies Shocked.
  • Air damage.
  • Status effect blocked by Magic Armor, but movement damage is not.

Poison Surface

Surfaces
  • Applies Poisoned.
  • Explodes if combined with Fire elements.
  • Poison damage.
  • Status effect blocked by Magic Armor, but movement damage is not.

Oil Surface

Surfaces
  • Applies Slowed, ignoring Magic Armor.
  • Explodes if combined with Fire elements.

Lava Surface

Surfaces
  • Instant Death by massive fire damage.
  • Applies Burning.
  • Cannot be removed easily.
  • Cannot be blessed, cursed, frozen, or electrified.

Source Surface

Surfaces
  • Used to refill Source Points by walking on it.

Web Surface

Surfaces
  • Chance to Enweb (immobilise).
  • Ignores Armor.

Ice Surface

Surfaces
  • Chance to be Knocked Down.
  • Can be made into Water Surfaces with Fire elements.

Frozen Blood Surface

Surfaces
  • Chance to be Knocked Down.
  • Can be made into Blood Surfaces with Fire elements.

Fire Cloud

Clouds

Steam Cloud

Clouds
  • Removes Burning.
  • Can be used to generate Shock with Elecrticity elements.

Electrified Steam Cloud

Clouds

Blood Cloud

Clouds
  • Harmless.
  • Can be used to generate Shock with Electricity elements.

Electrified Blood Cloud

Clouds

Poison Cloud

Clouds

Smoke Cloud

Clouds
  • Blocks vision.

Explosion Cloud

Clouds
  • Manifests very briefly, then disappears.
  • Applies Burning.
  • Fire damage.
  • Created by Oil mixed with Fire.
  • Created by Poison mixed with Fire.

Frost Explosion Cloud

Clouds
  • Manifests very briefly, then disappears.
  • Applies Chilled.
  • Water damage.
  • Created by ?? mixed with ??.

Deathfog Cloud

Clouds
  • Instant death for the living.

Blessed Fire Surface

Blessed Surfaces

Blessed Water Surface

Blessed Surface
  • Applies Healing.
  • Can be turned into blessed steam or ice.
  • Hurts undead.

Blessed Electrified Water Surface

Blessed Surface

Blessed Blood Surface

Blessed Surface

Blessed Electrified Blood Surface

Blessed Surface

Blessed Poison Surface

Blessed Surface

Blessed Oil Surface

Blessed Surface

Blessed Web Surface

Blessed Surface

Blessed Ice Surface

Blessed Surface

Blessed Frozen Blood Surface

Blessed Surface

Blessed Fire Cloud

Blessed Clouds

Blessed Steam Cloud

Blessed Clouds

Blessed Electrified Steam Cloud

Blessed Clouds

Blessed Blood Cloud

Blessed Clouds

Blessed Electrified Blood Cloud

Blessed Clouds

Blessed Poison Cloud

Blessed Clouds

Blessed Smoke Cloud

Blessed Clouds

Cursed Fire Surface

Cursed Surfaces
  • Applies Necrofire, which is like Burning from a Fire surface but cannot be extinguished with water or ice.
  • Blocked by Magic Armor

Cursed Water Surface

Cursed Surfaces
  • Applies Decaying, causing characters to take damage when healed.
  • Deals Water damage.
  • Decaying blocked by Physical Armor.
  • Water damage protected by Magic Armor

Cursed Electrified Water Surface

Cursed Surfaces

Cursed Blood Surface

Cursed Surfaces
  • Applies Decaying, causing characters to take damage when healed.
  • Blocked by Physical Armor.
  • Causes damage when using Blood Sucker

Cursed Electrified Blood Surface

Cursed Surfaces

Cursed Poison Surface

Cursed Surfaces

Cursed Oil Surface

Cursed Surfaces
  • Applies Slowed, ignoring Armour.
  • Chance to explode on movement.

Cursed Web Surface

Cursed Surfaces
  • Applies Web (100% chance).
  • Ignores Armor.

Cursed Ice Surface

Cursed Surfaces
  • Chance to apply Frozen, ignoring Magic Armor.

Cursed Frozen Blood Surface

Cursed Surfaces

Cursed Fire Cloud

Cursed Clouds

Cursed Steam

Cursed Clouds
  • Applies Decaying, causing characters to take damage when healed.
  • Water damage.

Cursed Electrified Steam Cloud

Cursed Clouds

Cursed Blood Cloud

Cursed Clouds
  • Applies Decaying, causing characters to take damage when healed.
  • Water damage.

Cursed Electrified Blood Cloud

Cursed Clouds

Cursed Poison Cloud

Cursed Clouds

Cursed Smoke Cloud

Cursed Clouds



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